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Follow the adventures of the crew of the starship /Akus Moby/ as they explore The Spinward Main.
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ErisReddoch
Eris Reddoch

Sun

Apr 7
2002

19:31

At the Amusment Park: Mira, Cory, Zeek and Betik

On 03/28/02 at 01:25 PM,  "Eris Reddoch"  said:

>> Location:   Amusement Park south of Graphon
>> Ship time:  0997.261.1000
>> Ranch time: 0997.261.1100
>> Characters: Mira, Bettik, Cory, Zeek

>>> Bettik giggles and grabs the bar in front of him as the
>>> car jerks and starts to inch forward.

>>"AAAAH, OH NO.  OH NO."  Cory shouts then smiling at Bettik
>>asks "We're a bit jumpy today aren't we?"

>Bettik's reply is lost as the car quickly picks up speed and you are
>literally pushed back in your seats.  
>  
>It occurs to Cory that this ride isn't using any sort of inertial
>compensation, and looking over the side he doesn't see any gravitic
>modules either, but his look is quickly interrupted as the car whips
>to the right and then up to almost 90 degrees.

>Mira looks down at Bettik as the car begins to whip around
>the turns.  He is grinning from ear to ear and has his nose
>up letting the wind drive right up his nostrils.  Her
>observation is interrupted as the car lurches and dives,
>now it seems you are falling straight down with your
>stomach somewhere in the seat behind you.

An involuntary yelp escapes Bettik but is drowned by a
louder one from Mira as she is thrown back and then from
side to side.

>Behind this trio Zeek is hanging onto the bar.  He has had similar
>sensations during fast insertions, but the rapid changes in attitude
>and direction are much more severe than he is used to.  The IC's
>usually deal with most of this. Zeek wonders if the compensators are
>broken and the uneven movement plays havoc with his inner ears.  He
>starts to understand why Jobin might have tossed on this ride.

In front of him, his three companions are being tossed from side to
side and both Mira and Bettik are yelling.

The cars swoop down and then back up and you find yourselves
momentarily upside down as th e cars loop and twist.

Picking up speed you see what looks like emptiness ahead of you and
realize, just before you hit it that there is a open space of at least
20 meters before the tracks begin again 10 to 15 meters lower.  The
cars are going to hurtle off their track and fly across that gap!

Ahead of you the cars begin to hurtle through space amid
screams.  When your cars leave the track the sound of metal wheels on
metal ends and it is eerily quiet...except for the
screams...as the cars dip down and fall toward the track
ahead.

"Thump!", you feel the cars land on the track ahead with a jolt
through your bodies. 

The cars hurtle along a flat stretch, then twist left toward what
looks like a sparkling silver waterfall of water.  The cars crash
through this wall and before you can draw a breath you are though it
too with mists of water spraying all around you, and into a dark
tunnel.

You feel like you are falling and falling in the dark.  Then you whip
right and hurtle through toward a dim light. 

Entering this lighted area you slow down, and see you are in a clear
tunnel completely surrounded by water.  Beyond the tunnel you see
small submarines moving about among schools of large fish.

Bettik strains to look everywhere at once. 

He lets go of the safety bar with one hand and points at the subs
shouting, "I want to ride a uzerzeebot next."

The cars tilt up and you are pushed back with a rapid
acceleration, and with an almost explosive sound you emerge from under
the water and are moving almost straight up the track again. 

Not slowing down a bit as you near the top, you are afraid the cars
will launch right off the track into the air, but there is a whipping
twist the the left and you are traveling upside down through another
loop before you can think.  A loop that goes around and around,
completely taking your breath away.

Then with a rapid deceleration your cars come to a stop back at the
place where you began.  Ahead of you people are starting to leave
their cars.  Most of them look pretty shaken, a few positively green,
and more than one stumbles as they step onto the platform.

Eris
AKUS GM

-- 
-----------------------------------------------------------
"Eris Reddoch"     using MR/2 ICE #245
http://www.crosswinds.net/~erisr
-----------------------------------------------------------

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