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Follow the adventures of the crew of the starship /Akus Moby/ as they explore The Spinward Main.
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ErisReddoch
Eris Reddoch

Sat

Mar 11
2006

22:06

997.286: General Crew Meeting

Bruce Johnson wrote:
>> OOC: Jump 2. You need to get the drive parts from
>> somewhere...do you know where? :) ...to get back your 2+
>> capability.
> 
> OOC> XTCE, off to coreward/spinward a ways...

OOC: Quite right! Xtce!

> Ricardo continues "Well, barring any excitement at Newton, I'd
> like to get to Montrose, so we turn around pretty quickly on
> Newton, then on to Wrothag which might just be a transit, since
> we have tankage for a J3 barring passengers or cargo to pick up,
> then Montrose.

"Ur!" Jac raises his hand, "I agree with you about the ship getting 
on to Montrose, but rather than transiting through Wrothag, what 
would you think of going from Newton to Leuet to Montrose?"

"I know it looks like a step back on the map, but either Wrothag or 
Leuet puts us one jump from Montrose, and we are *much* more likely 
to pick up cargo and passengers from Newton to Leuet and from Leuet 
to Montrose than from Newton to Wrothag and then on to Montrose."

The relevant data for the systems in question are:

  PlanetName   Loc. UPP Code   B   Notes    PBG Al LRX
  ----------   ---- ---------  - ---------- --- -- ---
  Newton        1719 A652A9C-A  N Hi Po     903 IN 78J
  Wrothag       1818 C578221-6    Lo Ni     303 IN 050
  Leuet         1920 B985786-9    Ag Ri     223 MC 060
  Montrose      2018 A966845-A    Ri        411 MC 7BE

"Newton, a high pop, but poor system, should provide passengers for 
and, profitable, cargoes for rich worlds like either Leuet or 
Montrose. Wrothag has a low population, and thus we are unlikely to 
get much in the way of passengers or cargoes wanting to go there, or 
  going from there to Montrose. Leuet, is both an agricultural world 
and rich one, and we just found out from the Port Captain on Serbia 
that much of the agricultural trade heading for Newton and Montrose 
comes from Leuet, so making contacts there should be more useful 
than simply passing through Wrothag." Jac says, "Of course, it's up 
to the Captain...or the partners of the ship's company, but I did 
want to point out that I think there would be better trade 
opportunities passing through Leuet than passing through Wrothag."

OOC: It's up to y'all, but I thought I should point this out.

> "I'll start the spitballing.
> 
> "All the spec cargo we have is best suited for Montrose. After
> that? Depends on what we find out, but my gut feeling is that
> that Jump 1 main from Cuellar to Montrose is going to be
> well-travelled.
> 
> "We might be better served in a survey route working via the J2
> back route Montrose-Hunterman-Bamphophee-Rinardo-Lawson and back
> down. We're going to have to look tough, though. Little
> backwaters like Rinardo can be infested either with bandits,
> imported or homegrown.

"If we're going to travel the J2 back route, perhaps we should 
extend it from Hunterman over to Lath or Archibald and *Xtce* before 
continuing up to Bamphophee." Jac suggests, "We don't know much 
about Xtce, but what we do know indicates it is a high tech system."

"Although, fueling could be a problem I'd also vote for a visit to 
Xtce. Dell adds, "I was looking at the engine specs and Xtce is the 
maker for those Jump 3 parts that aren't working. If you went there 
we might be able to get them replaced or repaired. That would give 
us longer legs than anybody other than a few warships."

> "I'll want to jump in with both us and the /Blue Rain/. It's got
> a GG for refuelling.* but regardless we'd HAVE to refuel there,
> neither of can do two jump 2's, unless we get some collapsable
> tanks. Del, I want you to start surveying the hold for where to
> set up one of those. All we'd need is a J1 size tank to manage
> two J2's.**

"Hum, I hadn't thought of that." Del says, "It makes sense, though, 
if we're going out where reliable sources of fuel might be in short 
supply or there might be a strong need to jump before you can refuel 
even if there is fuel around. I'll get right on it. Oh, and don't 
forget we have tankage already for a 3 parsec jump, so adding 
another 100 dtons would get us 4 parsecs without refueling. That's 
what you want, right?"

> "But it's pretty clear that the commerce flows to Montrose,
> they're the rich folks sitting in the nexus of a nice bunch of
> trade routes.
> 
> "The question are they rich because of the trade or because of
> the tolls? What do you know about the Montrose Combine, Jac? Fat
>  Merchants or Robber barons?"

"Combination, from everything I've seen." Jac says, "There are 
several merchant houses associated with the governance of Montrose, 
and from what the Mark government has picked up they are pretty 
aggressive toward ships that aren't part of their Combine...that 
would include us."

> OOC>
> 
> * Can we do Oort cloud refuelling from dirty iceballs?

Oort cloud refueling is a no. In this game, jumps are from System to 
System only, no deep space jumps...and if it happens it's because 
there is something out there to jump to that has been "charted" and 
that would be a very closely held secret. Meta-game, I just want you 
guys in systems, not skulking around out in the deep black. :)

> ** side question: Akus jumped with his previous ship *inside* the
> / Mae Lee/, thus weaseling out of his promise to Roscoe Ollis's
> dad to everything *in* the old ship.

Now, this is a yes...with a really small "but!" If you could fit 
/Blue Rain/ inside the cargo hold of the /Mae Lee/ you could load 
the smaller ship inside and jump to your hearts content. The "but" 
is that right now, it won't *quite* fit!  To get the smaller ship to 
fit inside will require some modifications to both the /Mae Lee/'s 
cargo hold. The /Mae Lee/'s main cargo hold covers parts of three 
decks. The lower deck (4) is the deep hold, but there is a balcony 
overhanging it from deck 3 and another from deck 2. It was built 
that way so you could load very tall cargoes, but still have 
overhead areas where you could stack crates and containers. To get 
the /Blue Rain/ into the /Mae Lee/'s hold would require removing the 
balcony level from Deck 3 (but not 2)...it could be taken out and 
put back as needed, but that will require some internal 
modifications. Plus...and this is a biggie...the Blue Rain is just a 
little too big to get inside and keep the internal airlock closed on 
the big front clamshell doors, so the hold would be in vacuum while 
the smaller ship was inside.

If you put in a collapsible tank on the mezzanine of Deck 2's cargo 
area (you'd lose 30 dtons of cargo space, when collapsed and 100 
dtons when filled), but you'd get your extra jump. You could then 
modify the grating that makes up the mezzanine on Deck 3 so it can 
be put in and taken out with a few hours labor. Grating in, it's 
your regular cargo hold, out, it can hold a 100 dton ship, but you 
lose 150 dtons of cargo storage.

Configurations:

A. Tank collapsed, grating in (no ship inside): 300 dtons cargo space.

B. Tank filled, grating in (no ship inside): 230 dtons of cargo 
space, but with an extra 100 dtons fuel loaded.

C. Tank collapsed, grating out (ship inside): 150 dtons of cargo 
space, plus up to 20 dtons of fuel inside the smaller ship.

D. Tank filled, grating out (ship inside): 80 dtons of cargo space, 
but with an extra 100 dtons fuel (plus up to 20 dtons inside the 
smaller ship) loaded.

> In an emergency could we jump with the /Blue Rain/ in our hold?

Only with the modifications, and limitations, as mentioned above, 
but yes, you could. :)

Eris
AKUS

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