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Follow the adventures of the crew of the starship /Akus Moby/ as they explore The Spinward Main.
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ErisReddoch
Eris Reddoch

Mon

Jan 8
2007

22:44

Akus

john.sanchez@us.army.mil wrote:
> Eris!
> 
> Greg told me you were restarting Akus--got room for one more?  If
> nothing else, mind if I lurk?

John,

I might be able to squeeze you in. Send an email to akus-on@phoenyx.net 
from the address you want to subscribe to the list. I'll have to approve 
your joining, up to a 24 hour delay as I am really busy right now with 
the start of term, and then your first post (only) is moderated, so 
don't worry if it doesn't show up immediately...I'll get to it as soon 
as I can.

If you want, you can go to http://phoenyx.net/akus/ and look around. The 
main page is the older game...not the one we'll be running. I'll get 
around to making changes eventually. :)

The basic plot is that it is just after the 5th Frontier War in the 
Spinward Marches and a group of recently de-mobilized folks are kicking 
around on Glisten looking for work. It just so happens that Wonstar 
Trading Company has a ship (and a passenger) they need moved from
Glisten to Wonstar (in the Five Sisters subsector), and they are hiring 
you lot to do it.

Once you get the ship, and passenger (the eldest son of the Baron of 
Wonstar), to Wonstar you'll be paid off and can do as you wish. The 
Baron's son is going to need bodyguarding and/or babysitting, but 
getting him to Wonstar is an important part of the job. There is be a 
hint that if you succeed you might be able to hire on with the company, 
and even if you don't there are some opportunities out there on the 
ragged edge of charted space for enterprising adventurers.  Remember, 
getting the ship to Wonstar gets you paid, getting the passenger there 
(alive, in one piece, and happy) might get you more than that! ;)

Basic CT rules, books 1-8. No angst driven, dark, loner, serial killer, 
characters need apply. Quirks are okay, personality is good, but 
characters that work well with others and further the adventures are 
strongly preferred.

Disappearing without notice is frowned upon, but if you need to take a 
break or are going to disappear for a bit, let me know in advance, and 
I'll lightly NPC your character trying to keep hime busy with 
maintenance work around the ship while others continue playing.

So far I have characters from Greg Smith, JR Roberts, Bob Kondrk and 
Bruce Johnson. Earl Hampton and Derek Stanley have expressed interest 
and are "developing" characters.  John, if you want in, you'll be the 
last one for now.


Eris
Akus

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