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Follow the adventures of the crew of the starship /Akus Moby/ as they explore The Spinward Main.
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JohnSanchez
Sanchez, John G SSG RET

Fri

Jan 12
2007

04:33

OOG: Character Review and Game Setup

> Perhaps we should start the other way. Lets look at worst case. ie 
> Fire Fight.
> 
> We must cover Nav/sensors, Pilot, Eng, two turrets, and have a 
> designated 
> leader ie 6 positions. But we have 4 people with ship skills. 
> Unfortunately 
> the best gunners are also the best pilot and eng. The weakness is 
> in Nav (Sasha and Sharda). 
> 
> Pilot Sasha
> Eng Merinn
> Nav/sensors Sharda 
> Gunns that leaves Persephone and one turret empty.

With GM's permission--I can deep-six Computer and up Gunnery from 1 to 2 on Persephone; by altering the skillset further, she could change from Pilot-1 to, say, Broker so we can have a bit of purchasing power on the sales end of things.

Still leaves her with an Engine-1 for backup there as well...or for further alteration of skill-sets.

> So what we need to be asking
> 1) Which positions can double as leader.
> 2) Who's to fill the other turret. Either by replacing one of the 
> previous 
> positions or adding gunnery to the skill set?
> 3) Is Captain of the ship the same position as leader of the group.

A ship this small--I'd say...you'd be our Malcolm Reynolds.

> 4) What other positions do we need. Comm, Trader, Steward, Security...

Persephone has a Steward-3 natural--she's your steward.

> Now we need to ask the same questions for dirt side.

Natural Auto-Pistol of 2.

> Just my two cents.
> 
>  Now I spent a whole year in one of them crates 
> and about all 
> I did was eat and stop up the plumbing. But I got to admit, them 
> navy boys 
> have a mighty fine weight room. I don't know why they don't use 
> it.

Paris points aft.  "Go there, we've got some weights..." (she means the cargo that needs to be stowed) "...and don't stop lifting until you're added two inches to your chest..."

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