On Saturday 20 January 2007 11:16, john.sanchez@us.army.mil wrote: > Hmm. I can see him having been reduced through wartime activities to a 5 > and 4 for STR and DEX as a temporary basis--he's on the mend right now, > y'know? Be a good reason for a purple heart--but you're right--unless he > now has a metal plate in his head from the same incident that reduced STR & > DEX, his INT should be much higher. I agree, end 4 is a bit low for a marine unless they are damaged. Hell, I've been retired since 2002 and I don't think I'm down to a 4 yet. Though I must admit, I'm making steady progress, "Where there's a will there's a way." > > Be an interesting backstory with those two characteristics--but INT, I > concur, should be bumped up. Photographic memory could also explain it. Of course with a soc of 3 and photographic memory, conversations should be an interesting juxtaposition of the inane cliche, amazing quote and perverse factoid. > > Unless he's someone's favored nephew. > > It can be considered to be most inconvenient when workers allow ethics to > interfere with the smooth operation of any organization. >> > As it is, he can lift a can of peas off the counter, barely, and > > gets > > out of breath walking down the hall...and not only doesn't know > > which > > fork to use, he's barely aware he needs to use a fork...(which > > also > > means I've got to change how he's behaving as well. I'm probably > > going to go with bookish and awkward, which ties in with the > > physical > > stats.) > > > > Every other character in the game has three, four or five stats > > well > > above average... I cheated. > > If I play him to his stats, this is just going to > > be > > a long exercise in frustration, I think, and likely kill other > > characters if he actually DOES have to practice medicine. > > Guess it's a good thing they have high end. Which brings up another question. In CT how are stats used? Is it the mod(5)=die adds like MT?


