> > Merinn collects her gear from the motel near the starport and boards > > the /Akus Moby/. > > Desi and Merinn meet at the entrance into the ship yards. Each are asked > to insert their hand into a security scanner and are cleared through > the > gate. One of the guards inside hands each of them a small stick on badge > to wear and says, "Follow the lights." > > Sure enough you can see a trio of lights on the deck leading down a > corridor. > > Then with a chuckle and wink the guard adds, "If you leave the path the > wrath of god will descend on you...in the form of security robots with > no sense of humor." > > "Have a good night!" he calls after you before sitting down and going > back to reading some sort of magazine. > > The lights lead you down one corridor, then right, and then left down > a > row of ships resting in individual berths. Near the end the lights > lead > you to a ship smaller than most you've passed. > > There are several yard workers outside it finishing up with applying > a > fresh coat of paint. Up on the nose you see /Akus Moby/...you must > have > found your home for the next six months or so. > > The cargo hatch is closed, as is the passenger hatch on the second > deck, > but there is a gangway down near the front of the ship. Looking up > the > gangway you see it leads to an airlock hatch on the lower deck. Crew > > Entrance is printed above the open hatch. "Hello!" Paris, the same youngish-appearing woman that had hung at the Captain's side through the meal and neglected to eat hers the first time around, appeared at a trot down the access corridor from the crew lounge. "Sorry about that, missed the buzzer." > > She sets her gear down in Engineering pending a cabin assignment, and > > begins running diagnostics and checking the ship's logs. > > > Where she immediately begins running systems diagnostics to see what > > works, what doesn't work, what needs to be fixed, what can wait till > > tommorow to be fixed and what can be held off on till a week from > > next tuesday. Paris escorts them to the crew lounge-and gestures to the quarters. "Pick a room--last one on board gets to double up--you get first pick."


