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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Sun

Sep 12
1999

01:26

[Cel] Change Suggestion

>Suggestion:  The Sorcerers manage to find a way to open and sustasin
the
>gate.  However, the sustaining the gate requires the constant
attentionof
>Mir's most powerful mages and is slowly driving them intgo exaustion.

The new one.

The Sorcerers once again succesfully open the gateway but this time they
cast a spell to sustasin it.  It works.  After fourteen hundred years
the Gateway to the Dreaming is open.  The Palace of Sorcery is alive as
the Sorcerers celebrate the opening of the gateway, but one very drunk
Sorcerers stumbls through the streets of Mirabalpur yelling "We opened
the Dreamings gateway."  Traders from other nations hear this and return
to their home land bring the story.  The nations rembering that it was
the gateway that had helped the Sorcerers conquer the continent begin to
worry that they intend to do it again.  Many nations begin to miss trust
Mir (not that they trusted us that much before.)

Archmage of Mir
Jason Todd Heaps

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