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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AaronENowack
Aaron E Nowack

Mon

Oct 4
1999

14:50

[Cel] Milakanur 1414 RESULTS I-IV

The central event in Milakanur this year is the (natural) death of the
Per-Aa Ra'ees, and the assumption of power of his eldest son Sharifu.
The Per-Aa is the ruler of Milakanur, known as the Despot by the Shanari.

Action I:  Burial of the Per-Aa Ra'ees

A fallen Per-Aa is buried with his vizier, wife, concubines, and
guards, in a hidden location.  Valuable objects are also sacrificed to
strengthen his Ka.  His body must be preserved by the Master
Necrologist, and it must remain undisturbed until he can be
reincarnated.

Primary determinant:  Authority of the late Per-Aa
Difficulty: Hard (gotta keep those tomb raiders out)
Actor: The Vizier as well as the Per-As's wife (they set up their
own deaths and preservations as powerful spirits in service
to the Per-Aa).
Reaction: Business As Usual/Secret

Modifiers: 
++ The Per-Aa has had two decades to create his hidden tomb (a past
        strategic action)
+ People fear the wrath of the Per-Aa's spirit; in twenty or thirty
years, the tomb may be safe to break into.
- There's a lot of wealth in the tomb

Result:-2 +2 +2 + (-1 -1 +1 -1)= 0 Mixed Results

Suggestion: The Per-Aa is succesfully entombed. and no tomb robbers steal
the treasure... at least not that new Per-Aa knows.

Action II: Assumption of Power

The new Per-Aa Sharifu must assume the reins of power, and pick his
Vizier.  With the Shanari on the move, the Aixelsydan conquering to
their south, and the Jabuari a protectorate, the Master Scourge Labon
is in no mood to display any sign of weakness to outsiders.

Primary determinant: Military force (?)
Difficult: Normal
Reaction: Business as Usual

Modifiers:
+ Tradition is very strong in Milakanur, and he is the heir apparent
- Possibility of an "heir-of-spirit" trying to claim the throne
- The Per-Aa died unexpectedly, and his son may not have a cabinet
prepared

Result:0 +2 -1 + (-1 -1 0 0)= -1 Failure
Suggestion:  A heir-of-spirit arrises to challenge Sharifu...

Action III:  Scout the Shanari

The military will send some units to look for signs of Shanari tribes
in the deserts north of Milakanur and Jabaur.  If they are moving to
the north, then perhaps the deserts are empty, or perhaps there are
Shanari tribes left that do not follow Hsinivol.

The scouts are ordered to look, not to fight, but will defend themselves
enthusiastically if attacked.

Primary determinant: Military force (good)
Actor: The Master Scourge
Reaction: Risky (The Shanari migration is causing a lot of gossip and
concern among a generally isolationist people.)

Modifiers:
- The desert's a big place
+ The Milakanuri and Jabuari know where the oases are located.
- The military loves to get into fights
+ Jabuar is doing fine so far, so disaffected Shanari may be tempted...
+ The Shanari's attention is focused to the northwest

Result: +1 +1 + (0 -1 -1 0)= 0 Mixed Results

Suggestion:  The scouts locate the tribes that don't support Hisinvol,
but no sign of the Sinari is found.

Action IV:  Establish embassies with trading partners

The new Per-Aa is young and curious about the outside world, and is
concerned by the rumors that have filtered into Milakanur.  There's
some concern in Milakanur about the slowdown in the slave trade
between the Free Cities and Milakanur.  He would like to establish
reciprocal embassies with some of the Free Cities and with Taltheran.

The ambassadors from Milakanur will be members of the noble houses;
foreign embassies in Milakanur will be established in the port city of
Elanbur, -not- the capital of Atlabar.

Primary determinant: The new Per-Aa's authority
Actor: The Per-Aa
Reaction: Risky (Contact?  With outsiders?)

Modifiers:
- The Milakanuri embassies aren't in the capital
- Most Milakanur aren't interested in the outside world
+ The Milakanuri would like to increase their imports of certain goods
        (slaves, mostly)
+ The Free Cities must be desperate to increase their trading
opportunities
? The recent sack of Kaeir
? Rumors of plague

Result:  -2 +0 + (+1 +1 +1 0)= +1 Success

Suggestion: Embassies are established.



-- 
Sam Gorton  sgorton@sandstorm.net
Sandstorm Enterprises, Inc.   http://www.sandstorm.net
voice: 617-426-5056 fax: 508-696-8989


                                                   Aaron Nowack
"Never let reality get in the way of a good hypothesis."
http://www.geocities.com/TimesSquare/Dungeon/5930/

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