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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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PeterBonney
Peter Bonney

Tue

Oct 12
1999

04:19

[Qai] RE: [Cel] Milakanur 1414 RESULTS I-IV

: Action IV:  Establish embassies with trading partners
:
: The new Per-Aa is young and curious about the outside world, and is
: concerned by the rumors that have filtered into Milakanur.  There's
: some concern in Milakanur about the slowdown in the slave trade
: between the Free Cities and Milakanur.  He would like to establish
: reciprocal embassies with some of the Free Cities and with
: Taltheran.
:
: The ambassadors from Milakanur will be members of the noble houses;
: foreign embassies in Milakanur will be established in the
: port city of Elanbur, -not- the capital of Atlabar.
:
: Primary determinant: The new Per-Aa's authority
: Actor: The Per-Aa
: Reaction: Risky (Contact?  With outsiders?)
:
: Modifiers:
: - The Milakanuri embassies aren't in the capital
: - Most Milakanur aren't interested in the outside world
: + The Milakanuri would like to increase their imports of
: certain goods (slaves, mostly)
: + The Free Cities must be desperate to increase their trading
: opportunities
: ? The recent sack of Kaeir
: ? Rumors of plague
:
: Result:  -2 +0 + (+1 +1 +1 0)= +1 Success
:
: Suggestion: Embassies are established.


Taltheran warmly welcomes the Milankurian overtures.  The government,
and particularly the Merchants' Council, are delighted to have an
opportunity to expand relations with a historically insular society.
A comfortable building near the palace & Merchants' Council building
is made available for housing the Milankurian embassy.

As is customary, a prominent member of the Merchants' Council
leadership is tapped by King Agrigax to be ambassador to Milankur.
Accordingly, some weeks later Ambassador Morganx travels, with all due
pomp and circumstance, to establish a reciprocal embassy in Elanbur.

Accompanying him, in addition to the usual functionaries, are a
delegation of merchants, including a couple Master Merchants.  The
merchant delegation's goal are twofold:

 o  to improve their understanding of Milankur's culture and
priorities (in order to ensure appropriate behavior and interaction,
and avoid offense); and

 o  to assess and discuss Milankur's trade needs and offerings, in
order that trade may be expanded and improved between Milankur and the
rest of Midsea and beyond.

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