> Good question. If the nexi occur (and collapse) naturally, and some > are one-way... if the nexi are only detectable through the "in" plug, > instead of the "out" plug (for one-way ones, natch), then that gives > and opening. > Cool. I especially like the pirates. > > So the nexus concept would > > eliminate combat and encounters in "dead space" and only have said > > encounters near planets and galactic phenomena, analogous to the Master of > > Orion games. > > > > Well, not entirely. We have to decide what the nexi are in relation to; > I think they could be generally defined relative to stars and star systems. > Some drift, but generally they stay in the same system. > Space should be vast. One thing you left out is the "jump engine." If it the nexus takes a special trick to work instead of being a trap door then the ship needs some way of making the transit. There are three obvious solutions. 1) All interstellar ships have them. This could get real expensive. 2) There are dedicated transport ships. They're mostly superstructure which takes on cargo and smaller ships, transports them across then repeats the process. This is tough entering hostile space but allows good comm relay across the trade routes. 3) Last, the nexi could be wedged open at both ends. Large gate/stations could be built to hold them open allowing constant travel, many ships to avoid costly jump engines, and constant communiation. However these are militarily quite vulnerable and, depending on design, place some limit on ship size. Sound good? Rylen ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


