Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
LouisPasztor
Louis Pasztor

Tue

Nov 2
1999

02:54

[Spa] Starmap Setup

>Certainly.
>
>Figure  five star systems.  We can try to map them in actual 3-space,
>trying to keep star distributions "normal", and distances realistic.
>
>As an aside, if we do use 'realistic' coordinately, I favor the
>Traveller directions:
>coreward - towards the galactic core
>rimward - towards the galactic rim
>spinward - towards the direction of galactic spin
>antispinward - away from the direction of galactic spin
>
>I think Traveller had a lot of 2d maps, so I suggest "up" and "down"
>for the third dimension.  Fortunately, spiral galaxies are pretty
>flat, so it's easy to decide on arbitrary directions.
>
>Say we have our central system, A.
>B is 50 ly spinward of A, 10 ly coreward, and 5 ly up.
>C is 75 ly antispinward of A, 2 ly coreward, and 10 ly down
>
>and so forth.
>
>Mapping this will involve some pain.  There are a couple of PD 3-D
>star mapping programs out there; I'll see if I can find my notes
>on them.  It's pretty time-consuming to precisely specify every
>star, though, particularly the uninhabited ones.
>
>If we decide, though, that FTL only happens through a nexus, or
>wormhole, or hyperspace bypass, we _do_ limit technological
>creativity, but we can create a much simpler star map.
>
>Then, we could draw a map as follows:
>
>[Ascii art alert...]
>
>C-A-B-D
>     |
>     E
>
>We can see that "C" is sort of a dead end path, that "B" is a strategic
>nexus, and that "D" and E" are more likely to be the frontier.
>
>We can also assign arbitrary travel times to the distances between
>the stars (although higher tech ships will go faster) without
>having to precisely fit them into a real-world position.  ("Eddies
>in the space-time continuum" and all that.)
>

I don't like this idea. I want to be able to jump to one system directly to 
another system lets say 20-30 lighyears away without needing to go via other 
systems to get there. Makes easy to blockade key systems to get to another. 
Have you ever played Star Control? The first game? Then thats something you 
are suggesting, except in the game is 3d like map. Want a simple map, play 
Star Control 2, theres a simple map i would like, but a lot more better to 
fit our game. Its the players who would really create a lot of worlds and 
solar systems too, its we be hard to update such a map your suggesting all 
of the time. Also, what if a player wanted to create a space born society? 
Liek a Amoeda race? or a Sentient Gaseous like race in that St:TNG episode 
where Q turned human? (for more details on that race, they do have some new 
TNG books with the Enterprise-E encountering this race again.) -LordLMP

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh