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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Tue

Nov 2
1999

03:55



Wikify

[Spa] 2nd Voting List

(I take it I have been apionted to the Voteing List Keeper.)

Next voteing list. Um as I said before if their is any imparticilar
questions that need to be voted on then send the question to me and I
will put on the list of stuff to be voted on.  We will get to tech next
time.  Would guys this time please try to give me a plain simple answear
so that I don't have to spend five minutes figuring out what you ment.

1) How should time be treated?
2) Will their still be four actions per turn.
3) What Kind of Star Maps.
4) FTL Travel.
5) Who can do the websit (This is more voluniter then anything else.
Mattew did you say that you could.)
6) Reconfirm the vote for Louis Pasztor as GM.
7) Will we start out with the idea of starting with humans then
expanding then moving to Aliens or Aliens and Humans mixed together.
8) Will the ratio of Psi be the same as the magic ratio is in Celandra.
(Meaning less then 1% of the population can do it.)
9) What are we going to call this game?  (I don't know about you but I
am getting tired of calling it the Space based IH.  Like in Celandra
were the continents have names well lets give the sector we will be
playing in a name. And I know that to some this may be premature but in
my apion we need to create the basics which includes a name then work on
the greater detailes.)

My vote
1) I like one year per turn.
2) Yes (four actions.)
3) 3D if we can manage
4) No idea.
5) I can't
6) Yes
7) Start with humans and aliens
8) Yes
9) I eill tell when I think of one.

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