
> > >Well, as I said, I don't want this to affect the mechanics. We can have > >possible suggestions, but if someone wants to create a combat force > >of "Armored Comets", they should be able to. > > Yeah, but since we are going to have 2 or 3 types of military organizations; > Army/Marines/etc, Space/Air which might have different size differences and > value. Yes, but: 1) That's different than different classes of spaceships 2) Those are sub-determinants, which is a different (and pretty well understood) IH think 3) I suggested two possible sub-determinants, Space-based and atmospheric forces (with ground troops being 'atmospheric'). > > > >I think you should think about precisely what you're trying to accomplish; > >is it just that you're trying to "get more done" on each turn than in > >fantasy IH? > > Since this will be in space and societies willl be way bigger then societies > in Qaiyore, a lot more things can be done. Some yes, some no. You can more things at a smaller scope, but it's actually much harder to change your fundamental determinant. Scope is the key; for a hundred-planet system to "fortify its borders" is one (hard) strategic action. For a one-planet system, fortifying its borders is also one strategic action. But if you're looking at "build a single starbase", that's much easier for the large society, because it's going down in scope, so it can be associated with an extra action, and it still could be easier than a much smaller society. > >There's no reason why races would agree on stardates, either. In fact, it's > >likely that each race has their own calendar and year - and the "meta" > >time used by the players could just be one of those, arbitrarily. > > > > I know that, but we do need something to measure turns in our game. Can't > use Years because people will argue about travel times, the task of doing > certain things and etc... I dunno, I think years give us (the players) a good feel for what travel times are and how long actions should take. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.