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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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LouisPasztor
Louis Pasztor

Thu

Nov 4
1999

04:05

[Spa] Space IH Rules Setup

>Yes, but:
>1) That's different than different classes of spaceships
>2) Those are sub-determinants, which is a different (and pretty well
>understood) IH think
>3) I suggested two possible sub-determinants, Space-based and atmospheric
>forces (with ground troops being 'atmospheric').

Yeah true. For determinants, i would think they would have many determinants 
and sub-determinants in this space game anyway which will be hard to have 
them all down in the rules. Just have to wait until we setup the societies.




>Some yes, some no.  You can more things at a smaller scope, but it's
>actually much harder to change your fundamental determinant.
>
>Scope is the key; for a hundred-planet system to "fortify its borders"
>is one (hard) strategic action.  For a one-planet system, fortifying
>its borders is also one strategic action.
>
>But if you're looking at "build a single starbase", that's much easier
>for the large society, because it's going down in scope, so it can
>be associated with an extra action, and it still could be easier
>than a much smaller society.


Yeah yeah, i get it.


>
>I dunno, I think years give us (the players) a good feel for what travel
>times are and how long actions should take.

Yeah, but i think using Stardates to measure turns is still a good idea. And 
no, I am not being unfocus about this game. -LordLMP




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