Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
KennyCrowe
Kenny Crowe

Thu

Nov 4
1999

12:09



Wikify

[Spa] Some thoughts on a space IH

N Stevens wrote:
> We can keep the population det. but change the land area to planets,
> systems etc. controlled, giving a rough boundary to the society if it has
> one.  This would obviously be different for an organization crossing
> societal boundaries, such as religions, mercenaries etc.

	See.. thats what you should want to avoid!
	In Celandra, it used the same determinants for societies and 
organisations. (Althought there were few "organisations", the Merchant Guild
in Tyrea, the Order of Helix in Blackburg are a couple)

	An organisation would use the same determinsnts (scope, area etc)
but these would necessarily be small - so the player would be relying more
on political things than brute force of militaries..

> > *Subsistence
> >       No real change.
> Could have aero-, hydroponics, space-based production, all yielding higher
> output, increasing population and decreasing space needed for growing
> food.

	Whatever - this is just better usage of available space... o
rather, higher technoogy giving a better yield. Already in the rules, but
medieval was talking about slash-burn, hunter-gatherer, irrigation, 
crop-rotation, and the like. we just take it to another level...

> > *Military organisation
> >       No real change - Military Force and Military Size are all thats 
> > needed.
> Descriptions add flavor and could be taken into account for battles as per
> case and GM.

	As we did in Elyria.

> Have tech scale, magic scale, psionic scale, all as per society.  What do
> you mean use tech scale as humanity level?

	well, in Use technological basis as a description, and in the
"humanities" section of the form, have technology sophistication as the
+4/-4 scale. (but we also have diversity - which tells us how many 
technologies are at that level, tolerance - what people think of technology,
and prevalence - how wide spread the technology is)

This lends itself to some interesting areas.

Say 
Sophistication +3
Diversity -2
Tolerance -4
Prevalence -4

This would give us a society which _hates_ the manifestations of technology,
and it doesn't appear (except in very unique occassions) but is bloody
brilliant at a few things... This lends itself to a "medieval" society, where
a small group (priests?) controls and actively uses technology, but hides it 
from the public or couches it in non-technological terms... (say as gods,
magic, etc - but they may have anti-grav devises, or laser weapons, etc,
but everything looks to the public as divine power - "machines, may be
outlawed..)


> > ##Military Organisation
> Planetary, system and galatic militaries, broken up into different
> military branches of, say, marines, navies, space/air force, infantry,
> stealth and so on.

	Organisations are "desription" and sub-determinants...
>-- 
Kenneth Crowe
ICL Data Oy
Puh +358 9 567 5116
Matkapuh +358 50 364 4507
kenneth.crowe@icl.fi
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh