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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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EdmUnd
Edmund

Mon

Nov 29
1999

20:42

[Main] web site

Is not yet finished.   But there is something up there now, that we
can build on.  It's at -

http://matrix.crosswinds.net/~spaceih

It's got large bits missing, and the aliens game is almost totally ignored
for the moment. I'll make mention of it soon, and get some other stuff up
once it's less up in the air. (ie starting...) I'll add more content and
more sections as it appears and the need arises.

Where it goes from here, is -

1) I check that everyone's browser can read it OK. If anything looks weird
please tell me.
2) Could someone please write an introduction to the humans game for me?
3) Does anyone want to write a proper 'article' about currents? It seems a
conspicous omission to me :)
4) We need to decide how to present the societies on the web site

For the last one, the old Elyria templates are a starting point, and Rylen's
sorted out the determinants for me (an example of which should go up soon),
but we want a structure that we can fit the *space* society descriptions
into.

The way I see it, is that we have three choices

1) People describe their societies however they want, mail me the text and
it goes in free-form.
2) We copy the structure of the Elyria and Qaiyore pages (ie sections for
politics, environment, etc)
3) We use those as a starting point but make our own structure.

I'm going for (1) or (3).  I think we should at least simplify the Elyria
structure a bit if we use it, so people don't *have* to go in to so much
detail if they don't want.  We can always add complexity later.  I also
think it would be good if we get the descriptions about each society on one
page - on the Qaiyore website few societies have used the description
sub-pages.

A one-page design would allow a quick paragraph on each point to get us
started, with links to more in-depth articles as and when they appear on the
list.

There *are* some things that are peculiar to a space game, like the
appearance and biological considerations of aliens, the genetic background
of the human races etc as well.  We could create sections for those.

The 'call for societies' thread is also a good source, and we could put
those up unaltered if people didn't want to create something more concrete.

Or, just go freeform and have everyone write up their own website
presentation in their own way...

---

I'm planning to put up the major system descriptions in a similar (if less
detailed) manner, since Rylen's going to get us writing histories and such
:)  Just a few quick notes about the environment/resources and history would
probably do along with a link to the controlling society(ies).  So expect to
have to worry about those as well 

--
Edmund (who is scared stiff of people's opinions of the site...)


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