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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Tue

Nov 30
1999

06:40



Wikify

[Main] web site

On Mon, 29 Nov 1999, Edmund wrote:
> http://matrix.crosswinds.net/~spaceih

Looks great!
 
> 1) I check that everyone's browser can read it OK. If anything looks weird
> please tell me.

Looks ok on Netscape 4.61 in IRIX.

> The way I see it, is that we have three choices
> 
> 1) People describe their societies however they want, mail me the text and
> it goes in free-form.
> 2) We copy the structure of the Elyria and Qaiyore pages (ie sections for
> politics, environment, etc)
> 3) We use those as a starting point but make our own structure.
> 
> I'm going for (1) or (3). I think we should at least simplify the Elyria
> structure a bit if we use it, so people don't *have* to go in to so much
> detail if they don't want. 

I admit that Elyria had slightly too much details. It would have been
great if all the detail had been available, but this never happened.

> A one-page design would allow a quick paragraph on each point to get
> us started, with links to more in-depth articles as and when they
> appear on the list.

This is a very good approach. In Elyria, people tended to provide in-depth
information of one subject at a time (like 'military' or 'royal family'),
rather than add something everywhere. The one-page design accomodates
this much better, and makes it easier to get a fast look on the society.
 
> There *are* some things that are peculiar to a space game, like the
> appearance and biological considerations of aliens, the genetic background
> of the human races etc as well.  We could create sections for those.

Is the term 'heritage' familiar to you? Aria uses it to group
this kinds of things together. If you don't have Aria, take a look
at an example heritage template at

 http://www.hut.fi/~vesanto/link.elyria/soc/oparolde/heritage.html

Of course, you probably want to throw the majority of the detail 
away, at least initially, but the skeleton would IMHO suit your purposes
really well.

> I'm planning to put up the major system descriptions in a similar (if less
> detailed) manner, since Rylen's going to get us writing histories and such
> :)  Just a few quick notes about the environment/resources and history would
> probably do along with a link to the controlling society(ies).  

It would be nice if the timeline page would be updated as the game
goes along. The stories page someone suggested is also a great idea.


juuso
--
IMHP Juuso Vesanto       juuso@iki.fi         http://www.iki.fi/juuso   
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

		The small girl smiles. One eyelid flickers.	
		She draws a pistol from her knickers.
		She aims it at the creature's head,
		And bang bang bang she shoots him dead.

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