Hey all, I'm really pleased with all the NPS societies, especially since I forgot to add summaries for the three I posted yesterday. First, players Tribes, welcome aboard. I need to do another going over, but I think your ready. You need to think about how spread out your people are, how well they maintain their communications, and what they'll accept as a habitable planet -- but I expect your already doing that. Remanant, wonderful funny story. How does a secret system work? What do they do with univited visitors (cometters, pirates, ships passing through)? Is it long established or did they put it here because of all the local action? I've got a few comments on the NPS Nooians and Parith are in. The Parith need names for their two other systems. Jason? The Mechlaus and Seven Dynasties are in, but I'm torn about their size and might wind up kneecaping them. The Regressionists, likewise. Keaton, you brought this to my attention originally, but you need to consider how few habitable planets there are. Low technology, while intresting, tends not to survive in an environment where you don't if you don't take proper care of your equipment. Alternately, there could be marginally related Regressionist movements on several habitable planets. T-14 I'm very torn about. Great Mambo is a wonderful book even if the chicken only gets half a page and I love idea of nanotechnology. But the potential power is immense though you limited it nicely. I've got to think. Knights are great. I'm going to try and tweak them to include some run ins with and relationship to the pirates of the late Hegemony. Game start, I've been considering how to manage this. I'd like to hold active play until we have a crude map and I've a refrence card with peoples determinants. And we haven't even set the starting year. However I did promise and we have plenty of information built up already. What I propose I'm sure no-one will like: TURN 0. This idea serves two purposes; it stalls while we finish wiring the game up and it shows how your societies aren't starting from nothing on HE ???. Essentially, I'd like everyone who wishes to write up two internal actions and make up a resolution. These represent things your society has been working on the last few years: projects underway, reforms debated, changes rejected, crises starting. You can choose any degree of sucess, though I recomend you limit it to something framing future action, not a real accomplishment, say at Good (+1). Failure on the other hand knows no bounds and a serious failure sets up all sorts of intresting story ideas. External actions are allowed as long you negotiate effects with the other player or have already mentioned the event; GTC taking over Lanothar or the Tribes entering Mar'san space would be examples. Again this is an optional activity to do short term what the time line did long term, establish who is doing what. Anyone really object to this? Keaton, I'm one of those overly familiar Americans and feel a little uncomfortable always calling you by your last name. May I use your first name? If so, what is it? As my first abuse of power, I declare Freefall to be one of the official space oriented comics of Humanity. It's funny, vaguely topical and at http://www.purrsia.com/freefall/default.htm Anyone know about or have good sources on terraforming? Rylen (who seems to go on and on) drat, no Vebulen, Cometters, pirates, or general systems tonight. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


