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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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RylenDreskin
Rylen Dreskin

Sun

Dec 5
1999

04:01



Wikify

[Main] 2nd Call for Societies

Edward wrote:

> > I plan to start play Wednesay, December 1.
> > After that I won't accept new
> > players for a few turns (till January, say) and
> > then start accepting new
> > people.
>
> Since the game has not started yet I am sending
> in this proposal.
>

Sure thing.

>
> > > --What is your societies name?
>
> The Omagains
>
> > > --Summarize your society in a few lines.
> > This will be used on a society
> > > cover page.
>
> A Society of Scientist that are constant trying
> to understand every form of tech they can
> discover.  They are tring to perfect every tech
> they have.
>
> > > Geography
> > > --Where is your society located?  You can get
> > geography details from
> > > Proposed Human Geography which I’m posting
> > the same time as this.
> > > Alternately you can answer referring to where
> > other societies are; for
> > > example “near the Hegemony.”
>
> In the Barren region.  Far away from most
> societies.
>

We have a few of these.  Pick one or I can assign you.
a)  The edge of the Survivor's Reach.  Far from other players and most
interaction but still has some trade.
b)  The phantom zone.  Far from most others.  Hyperspace is somewhat odd
and it might get a small nebulae.
c)  The Empty Quarter.  Nearly lives up to its name.

Welcome aboard.  I look forward to what you do with these guys.

Rylen

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