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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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MkeAton
Archangel

Mon

Dec 20
1999

23:02



Wikify

[Cel] Qaiyore Problems

I made myself available to take up the reigns about six months ago.  I still
stand by that decision.  If you need to, I can run.  I'll need help and I'll
need someone else to take over the web-site (and I'm pretty busy with the
Main right now).  I like Jason's idea of co-GMs and I would rather
concentrate on my narratives but:  Qai will not die.
M. Keaton
----- Original Message -----
From: Aaron E Nowack 
To: 
Sent: Monday, December 20, 1999 12:03 AM
Subject: [Cel] Qaiyore Problems


> OK.
>
> As many of you have undoubtedly noticed, I am getting way behind on GMing
> Qaiyore.  This is because of lack of... I guess "enthusiasm" is the
> closest word.  It takes a lot of energy the go back through dozens of
> e-mails, find the actions, roll dice, and come up with suggestions for
> the results, all after RL school-work.  And don't get me started on the
> web-site...
>
> As well, there are other types of PBEMs I would like to run (Not that I
> don't love Qaiyore, but it is true.)
>
> Unfortunatly, I really can't see this situation getting much better in
> the near future.  I know many of you are waiting for your actions to be
> resolved or for 1416 to start.  I'm open to suggestions on how to improve
> this situation.
>
> Is anyone interested in taking the position of GM?  I'm not resigning
> yet, but want to see if this is an option, as I don't want Qaiyore to
> die.
>
>
>                                                    Aaron Nowack
> "Never let reality get in the way of a good hypothesis."
> http://www.geocities.com/TimesSquare/Dungeon/5930/
>
>
>
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