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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Fri

Jan 14
2000

06:20

[Cel] Razanian 1415 Actions II, III and IV RESULTS

Here it goes.

Louis Pasztor wrote:

> Action I - Suggestion
> Because of the Razanians Rebelling and of the loss in Karan and Nostan the
> previous year, the Asagmari troops abandon Canor and North of Tesh to fall
> back behind Timber Veil so they can fight of the rebels. During that time,
> the Northern Razanian Troops take control of Canor and Tesh once again. The
> Razanian Front continues with the Guerillas tactics throughout the year to
> the next....    (Just remember, was a +6 ;] )
>
> ***
>
> Action II. - Fortifying Canor and Tesh
>
> Since the Aryisan Army left Canor and most of Tesh, the Northern Razanian
> Armies enters Canor and Tesh mopping up any Asagmari left and capturing
> abandon fortifications and anything else the Asagmari left. The Razanians
> serfs are happy to see the remmants of the Tesh and Canor Feudal Armies lead
> by General Minh of Tesh and Prince Tejani of Canor. Canor/Tesh Armies will
> stay to defend their Kingdoms and to help rebuild. The rest of the Northern
> Armies will help fortifying both the kingdoms and prepare to attack
> Aryisa...
>
> Action II. - Strategy, Internal
>
> Actors: Northern Kingdoms and surviving Canor and Tesh Military
> Objective: Fortify Canor and Tesh
> Type: Defend
> Secrecy: None
> Difficulty: Hard
> Prime Determinant: Military force: Good (Great on Razanian Soil)
> Modifiers:
> (++) Primary and Secondary Philosophical Orientation: Survival, War
> (+1) Aryisan Retreat
> (+1) Combined Military Force
> (+1) Great on Razanian Soil
> (+1) Local help from the liberated Razanians Serfs in Canor and Tesh
> (+1) Razanian Front
> (-1) Razanians Independence (technicly having hard time working together)
> (-1) Remmants of Aryisan Military in Canor and Tesh
> Reaction: Cautious

Results: -1, +1, +7, -2 (0, +1, -1, +1) = +6 Superb Success

The Razanians fortiful Canor and Tesh with supprising quickness.  Any
Ayrsians left in the countries are delat with and all the abaned forts
have been refortifed by the Razanians army.

> ***
>
> Action III. - Invasion of the Western part of Aryisa
>
> While the Northern Armies is occupying Canor and Tesh, the Western Armies
> invade the Western part of Aryisa (West side of the Razan River). They will
> go in slowly and use Minot Catapults to lay waste of Asagmari defences, the
> western part of Timber Veil. It will be hard, but with the moral boost of
> last years victories, they will get through.
>
> Action III. - Strategy, External
>
> Actor:  Karan, Narton and Minot Military
> Objective: Bring down Timber Veil and invade the western part of Aryisa
> Type: Offence (Not sure wat type i should base this action upon)
> Secrecy: None
> Difficulty: Hard
> Prime Determinant: Military Force: Good (Great on Razanian Soil)
> Modifiers:
> (+1) Secondary Philosophical Orientation: War
> (+1) Aryisan retreat
> (+1) Lead by the Karan Military (Karans military ways)
> (+1) Razanian Front
> (+1) Hatred for the Asagmari
> (+1) Aryisan Military occupied by Internal Problems
> (+1) Moral boost from previous years victories
> (-1) Razanian Independence (technicly having hard time working together)
> (+1) Great on Razanian Soil
> (-1) Timber Veil
> (+1) Minots Catapult support
> Reaction: Heroic

Razanain's Army: Force Good, Size Fair
+ United
+ Last years vicotys
- many fronts

Aysria's Army: Force Great, Size Fair
+ Defencive
+ Timber Viel
-- Forces split

Razanian's Army: +1 +1 +(0 +0 +1 +0) = +3 
Aryisa's Army: +2 +(0 -1 +1 -1) = +1

Suggestion: The Razanians army broke throught the Timber Vail and pushed
the Aryisan army almost to the Razan river.  The Western Army have
acheived their goal in invading Aysria.  For the first time in Aryisan
history their is an enemy army in Aryisa.

> ***
>
> Action IV. - Invasion of the Southern part of Aryisa
>
> After the Aryisan retreat and while Aryisan military occupied by internal
> problems, some Sout Tacticians and Strategists from the University of Sout
> have develop a new tactics for their small combined armies (compare to the
> rest of the Kingdoms) to be able to take on a larger force. It involves the
> use of many Archers and Gurders... (So technicly, the Gurders will be used
> like the Elephants were used for military actions). Will be the first time
> that the Gurders will be used for military actions.
>
> Action IV. - Strategy, External
>
> Actors: Sayn, Non and Sargor
> Objective: Invade the Southern part of Aryisa
> Type: Defence
> Difficulty: Hard
> Secrecy: None
> Prime Determinant: Military Force: Good (Great on Razanian Soil)
> Modifiers:
> (+1) Secondary Philosophical Orientation: War
> (+1) Aryisan Retreat
> (+1) Razanian Front
> (+1) Moral boost of the Western Armies Victory last year
> (+1) Hatred for the Asagmari
> (+1) Use of Gurders
> (-1) The Tactics is new
> (+1) Great on Razanian Soil
> Reaction: Cautious

Razanian's Army: Force Good, Size Fair
+ United
+ Last years vicotys
- many fronts

Aryisa's Army: Force Great, Size Fair
+ Defencive
- Most the Army is in the North
-- Force spread out

Razanian's Army: +1 +1 (-1 +1 -1 +0) = +1
Aryisa's Army: +2 -2 (-1 -1, 0, 0) =-2

Suggestion:  This is a bad year for Aryisa.  The new tactic devised by
the southern Army is vary effective.  The Southern Army destroys the
small Aryisa army defending the southern border and they meet with no
opposition untill they reach the city of Haran.  Their they meet
resitence.  Not being reedy for a siege they stoped there for the year.

Jason Todd Heaps
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