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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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LouisPasztor
Louis Pasztor

Sat

Jan 15
2000

03:32

[Cel] Razanian 1415 Actions II, III and IV RESULTS

> > Razanain's Army: Force Good, Size Fair
> > + United
> > + Last years vicotys
> > - many fronts
> >
> > Aysria's Army: Force Great, Size Fair
> > + Defencive
> > + Timber Viel
> > -- Forces split
>
>Just a note... Aryisa's forces aren't split any more.  They're all in
>Aryisa.  We just got kicked out of the rest of the continent.

Yeah, but doesn't mean they can protect Aryisa in multiple fronts easily. 
Also, You have the Razanian Fronts behind the lines keeping the Aryisa 
military busy too, which should of gave another minus for Aryisa or a plus 
for Razanians, whatever.



>
> > Razanian's Army: +1 +1 +(0 +0 +1 +0) = +3
> > Aryisa's Army: +2 +(0 -1 +1 -1) = +1
>
>Oh, wait... it dosen't look like you counted that penalty, or the
>Razanian penalty.

So it wouldn't matter here wouldn't it? would be +2 for Razanians and 0 for 
Aryisa.



>
> > Suggestion: The Razanians army broke throught the Timber Vail and
> > pushed
> > the Aryisan army almost to the Razan river.  The Western Army have
> > acheived their goal in invading Aysria.  For the first time in
> > Aryisan
> > history their is an enemy army in Aryisa.
>
>Oh, well.  Just wait for next turn, when the reunited Aryisan army goes
>on offensive.

you could do that, but you still have to deal with the problem of the 
Razanian Front, which is practicly almost all Razanian Serfs in Aryisa just 
to remind you, and also a large portion of Aryisa's workforce.



> > Razanian's Army: Force Good, Size Fair
> > + United
> > + Last years vicotys
> > - many fronts
> >
> > Aryisa's Army: Force Great, Size Fair
> > + Defencive
> > - Most the Army is in the North
> > -- Force spread out
>
>Once again, the Force spread out modifier shouldn't apply, the army is
>all in Aryisa.  And most of the army isn't north, it's right next door in
>western Aryisa, where the Razanians are invading, which is in range for
>support of the southern army.

Just to remind you again, Aryisa is being nailed in two fronts! From West 
and South while North is being fortified against any possible 
counterattacks. Also, having Razanian Rebellion problem. I would think the 
Aryisan army would be splitted to deal with all threats or else Aryisa is 
even deeper trouble. Aryisa military will have trouble defending for sure.


> > Suggestion:  This is a bad year for Aryisa.  The new tactic devised
> > by
> > the southern Army is vary effective.  The Southern Army destroys the
> > small Aryisa army defending the southern border and they meet with
> > no
> > opposition untill they reach the city of Haran.  Their they meet
> > resitence.  Not being reedy for a siege they stoped there for the
> > year.
>
>Jason, I hope you'll take this in the "ensuring I still have a nation
>next turn to have actions for" sense it was meant.  :)

You'll still have a nation, just a wrecked one.


>
>Also, seriously, think about it. (the following in a whining, planititave
>voice :)  In one turn, the Razanians stage a revolt, fight battles all
>along the western border, and simultaneously invade from three
>directions.  Shouldn't there be some sort of hefty penalty for that,
>rather than for the Aryisan's who are defending along prepared positions.
>:)

For the Timber Veil, got Catapulted before the Western Armies were able to 
get through. For North, just retaking Tesh and Canor since Aryisan Military 
retreated back into their Original Aryisa Territory. They still of course 
control part of southern Tesh of course. Also, Northern Army is fortifying 
up this year, was not in the offensive.
Southern Army attacked from South using a different Tactics and using those 
animals which currently i forgot the name to remove the disadvantage of 
their size. Also, a lot of the Aryisan Southern Army move northly too, to 
help deal with other fronts and internal problems.


>
>And curse the dice too.  I can't believe it!  I haven't had rolls this
>bad since trying to start relations with Aixelsyban, a process which took
>three attempts... with a plus modifier.  :)
>

Yeah well, its better then letting Aryisa having all of the advantages, like 
a more advance and a train military, but yet they are still outnumbered by 
the Razanian Armies, united too. Razanian Front Rebels using Guerilla 
tactics will make even harder to eliminate them too.

Anyway, i can still think of possible actions Aryisa can do next turn, but 
concentrated actions will be hard. ALSO, Crusdaders fault for invading Tesh 
and Canor which have caused of the creation of the Century Council and 
uniting the Kingdoms.
Atleast you have all of the Barons in support now. :)


-LordLMP
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