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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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LouisPasztor
Louis Pasztor

Sat

Jan 22
2000

08:25

[Cel] Razanian 1416 Actions 1, 2 and 3

Society Name: Razanians

Action I. - Invasion of Northern Aryisa

The Northern Armies are ready to invade Aryisa and retake South of Tesh. 
They will be using the Gurders like the Southern Kingdoms did last year, but 
as support. The armies will also have artillery support from some of the 
Minot Catapults used to bring down the Timber Veil. With the Western and 
Southern Armies invading from the west and south, they will retake their 
lands and liberate the Razanian Serfs in Aryisa. The remmants of the Tesh 
and Canor Armies will stay behind in defence.

Action I. - Strategy, External

Actor: Northern Kingdoms
Objective: Invade Aryisa from the North
Type: Invasion
Secrecy: None
Difficulty: Hard, Aryisa tight Defences
Prime Determinants: Secondary Philosophical Orientation, Force Great on 
razanian soil
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms still have trouble working together
(+1) great on razanian soil
(+1) high moral
(+1) Razanian Front
(+1) Use of Gurders and Minot catapults for support
Reaction: Heroic


***

Action II. - Western Armies Push

Western Razanian Armies continue to push the Aryisan Military to the other 
side of the Razan River. Despite the Aryisa Army heavy loss, they still 
fight hard to keep control of their territory, Razan soil.

Action II. - Strategy, External

Actors: Western Kingdoms
Objective: Take control Western side of Razan River
Type: Invasion
Secrecy: None
Difficulty: Hard, Aryisan Military stuborn indeed
Prime Determinant: Secondary Philosophical Orientation, Great on Razanian 
Soil
Modifiers:
(+1) Secondary Philosophical Orientation: War
(+1) hatred for the Asagmari
(+1) united force
(-1) kingdoms have trouble working together
(+1) great on Razanian Soil
(+1) high moral
(+1) Razanian Front
(+1) lead by the kingdom of Karan
(+1) Aryisan military heavy loss the previous year
Reaction: Cautious



***

Action III. - Southern Preparation for possible retaliation

The Southern Armies were able to reach the Haran River, but they won't be 
able to continue because on their Armies size, despite united. So they will 
prepare for possible Aryisan retaliation by establishing make shift 
fortifications and some of Haran Razanian Front Guerillas will defend the 
villages in the area. They will use Gurders, but sence they are more better 
used in offence roles, they will be kept behind the defence lines as 
counter-counter-attack reserves.

Action III. - Strategy, Internal

Actor: Southern Kingdoms
Type: Defence
Secrecy: None, but being cautious of any Aryisan Spies/Scouts.
Difficulty: Hard
Prime Determinant: Primary Philosophical Orientation: Survival, Great on 
Razanian Soil
Modifiers:
(+1) Primary Philosophical Orientation: Survival
(+1) Haran River, easy to defend chokepoints
(+1) Razanian Front
(+1) Great on Razanian Soil
(-1) trouble working together
(+1) united force
(+1) use of gurders
Reaction: Cautious

***


I will post my fourth Action after Aaron have post his.
-LordLMP

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