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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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SamGorton
Sam Gorton

Tue

Feb 1
2000

22:30

[Qai] Milakanuri 1416 Actions I-IV

Year 1416
Milakanuri Year 4140

The Per-Aa paced in front of his throne, attended by his close
advisors, the Master Scourge of the Milakanuri army (may their bows
never break and swords never blunt), and his Master Necrologist.

"They're doing it again", fumed the Per-Aa.  "Just like before.  The
Cedonians... it won't happen again.  I won't let it.  I'll stop their
damned empire before it reaches over the sea.  The Taltherans are the
key, and money is the key to the Taltherans."

"Exalted One," the Master Scourge politely interjected, "the Shanari
mass in the desert, and we hear rumors of invasions far to the north.
If their leader Hsinvol is truly dead, there is no predicting what his
fanatical followers will do now..."

"Do what you wish," snapped the Per-Aa, "But use no more than a
scourge to do it, and leave Jabuar well defended - I may have need of
a way-station in that area, and I will not brook the insult of having
a city under my protection destroyed."

The Master Scourge nodded silent assent, as the Per-Aa continued to pace.

Without the confidence of the Master Scourge, one of the greybearded
advisors hesitantly inquired, "Exalted One, the people are restless
after the... challenge to your succession."  The Per-Aa stopped in his
tracks, and glared at the advisor.  Behind that unfortunate
individual, candles sputtered and went out as a cold wind blew through
the room, though the doors and windows were shut.

"I-I-I mean, of c-c-course that was resolved, everyone knows that,
but, um..."

"They merely need reassurance that I am in control.  After I have
named my Vizier and Scribes, things will return to normal.  Yes,
first, first I must name a Vizier..."

Action I:  Creation of the Per-Aa's cabinet

"First, I must name a Vizier."

Tactical Action, Internal
Actor: The Per-Aa Sharifu
Secrecy: None (internally, Milakanuri governmental affairs are not
  discussed with outsiders)
Difficulty: Normal
Determinant:  I think the issue is "how easy is it to get good
people", so that would probably be the Per-Aa's consent (-1)
Modifiers:
+ successful (+3) awakening of his spirit self as the Second Liberator
last year (+2 or +3 bonus?)

The Per-Aa must name a Grand Vizier, and also his Scribes
(administrators responsible for various areas of control, like Trade,
Agriculture, Law, etc.)  If his choices are good ones, and if they
will work for him, then his standing and influence may be increased.
If his choices are bad ones, then it may further weaken his grip...

Suggestions:
++ Temporary increase in influence, permanent increase in consent (back to
0?)
+ temporary/permanent increase in either consent or influence
0 no change
- temporary loss in influence
-- permanent loss of influence and/or consent

Action II:  Increase trade with Taltheran

"Money is the key to their hearts."

Strategic Action, External - Year 1 of 2
Actor: The Per-Aa Sharifu
Secrecy: None
Difficulty: Hard (the Milakanuri mostly export art, are isolationist,
and Elanbur has not been properly repaired - maybe very hard?)
Primary Determinant:  Per-Aa's consent (after action I)
Modifiers:
 + Jabau as a possible way station
 + Recently established ambassadorial ties with Taltheran
 + The recent defeat of the pirates of Kaeir
 - Milakanur does not have a terribly impressive navy
 ? The blockade of Videssia, and financial problems in the Free Cities

The Per-Aa wants to establish closer relations with Taltheran, for a
variety of reasons.  Remembering their nature from his last life, he
reasons that increasing trade with them will endear Milakanur to them,
and will also make it easier to work with them, later.

Given the recent sacking of the pirate city of Kaeir, and the
assumption of Jabau into the Milakanuri sphere of influence
(Jabau may have originally been built as an intermediate trading
port), this may be a perfect time to open up trade.

Some of the Free Cities are traditional trading partners of Milakanur;
could Milakanur become a hub of trade between the Free Cities and
Taltheran?

Suggestions:
++ Permanent increase in trade/relations for Milakanur/Free Cities
+ Permanent increase in trade for Milakanur with Taltheran
0 No change in trade, possible increase in relations
- Problems happen (Milakanuri people become unhappy with increased
foreigners, Kaeran pirates reform, Free Cities become jealous and go
pirate)
-- Problems happen as above, permanent decrease in trade or relations
   with Taltheran

Action III: Forge ties with disaffected Shanari

"Do what you will."

Tactical Action, External
Actor: The Master Scourge, Labon (head of the army)
Secrecy: Yes (quiet discussions with tribal leaders)
Difficulty: Normal (Just setting up ties)
Primary Determinant: Relations between Shanari and Milakanur (Mediocre, -1)
Reaction: Risky

Modifiers:
 + There are indeed very disaffected Shanari
 + Hsinvol's death
 + Jabuari are still fine
 - The fanatics could get -pissed-
 - Shanari seeresses could get involved

Labon will send out trusted men to talk with leaders of disaffected
Shanari tribes, attempting to forge a closer relationship with the
Shanari.  Traditionally, the Milkanuri and the Shanari have ignored
each other except for raids and punitive counter-raids, but they do
trace their heritage to the same nomadic desert stock.

Suggestions:

++ Very strong ties between Milkanari and disaffected Shanari +2 or better
relations
+ Good relations, more tenuous (+1)
0 Relations established with some tribes, still distrust (0)
- No relations established
-- Some disaffected Shanari move closer to the Sin-Alb's power circle

Action IV: Formation of a conspiracy against the Per-Aa

"The people are... restless."

Tactical Action, External
Actor: The Master Scourge, Labon (head of the army)
Secrecy: Yes (quiet discussions with tribal leaders)
Difficulty: Hard
Primary Determinant: Inverse of Per-Aa's consent (+1 now)
Reaction: Risky

Nobles, warriors, and others will attempt to form a secret conspiracy
to prepare for a possible coup against Sharifu.  The supporters of
Khaatil will form the core of this group, but others may also join if
they feel threatened or excluded by the new Per-Aa.

The group decides to name itself "The Society of the Half-Lidded Eye",
with the avowed intention of keeping an eye on the Per-Aa and
Milakanuri tradition...

I think that the determinant is -(Per-Aa's consent after action 1).
So if there's no change, it's -(-1) or +1, if it gets worse, the
determinant goes up, if it gets better, it goes down.  (Timing is
so important in revolutions, after all.)

Modifiers:
 + Traditionalist society with a Per-Aa who appears non traditional
 - Traditionalist society with a respect for authority
 (these two should cancel out, I think)

Suggestions:
++ The society forms in secret, with several powerful members
+ The society forms in secret, with its fingers in government affairs
0 The society forms in secret, but is excluded from government affairs
- The society forms, rumors of its existence leak, few important people
  belong
-- Debacle - the society's formation is foiled, and those involved
   are discovered


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