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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Wed

Mar 1
2000

04:19

[Cel] [Actions I, II, III IV] Mir 1417

Action I: Bring Cedonia in the Struggle against the Enemy.

The Sorcerers of Mir understand that they must unit the South and the
and the west against the Sinari.  The Archmage himself will travel to
the capital of Cedonia and meet with the Empress himself.  He will then
persed to tell her about the threat to the North.  He will tell her that
if they plan to with stand the threat to the North they must unit and
that their expantion must be put to a stop untill the world is safe
again.  He will tell her about what the Sinari do to people thy conquer.

Primary Determent: Relations (It does not say.  Fair I guess 0)
Diffculty: Vary Hard (-2)
Weight: Single
Actors: Eubraotsa
Secrecy: none
Modifiers: + Eubraotsa great speaker.
+ The Cedonians are also worred about the Sinari.
+ The Horrer stories about what the Sinari did to Myr-Kun and in
Bel'Adn.
+The Vision

Action II: Improve Military (1 of 3 years)

The Mirish Military is small and not vary good.  Mir will begin to
retrain its people and retrain its magic users to be great Warmages.

Primary Determent: Military Force (0)
Diffculty: Hard (-1)
Weight: Single
Actors: Military
Secrecy: none
Modifiers: + Eerith help
+ A new Warlord.

Action III: Try to bring peace on the Razianian coast.

The Razianian cost is in an all out war at the moment and that does not
help the world much.  Riacradsa will travel and try to bring the waring
countries back to peace.  She will basiclly say to the Razianans and
Ayrisan the same thing the Archmage is saying to the Cedonians.  If you
don't stop this then you will be destroyed.

Primary Determent: Realations (None again Fair I guess)
Diffculty: Vary Hard  (-2)
Weight: Single
Actors: Riacradsa
Secrecy: none
Modifiers: + Basiclly the threats

Action IV: Contact and persvaded the Grand Archmage.

The Fae are at least lisening but that is as far as it goes.  The time
has come to take direct messures.  The Archmage will talk with the Grand
Archmage himself.  After he has talked with the Empress he will teleport
to were the Grand Archmage is.  He will remind the Grand Archmage of the
agreement between the Archmage of Mir and the Gradn Archmage of the
Order of Knowlgde.  The Archmage will tell him of what is happening and
that they are indanger of begin destroyed.

Primary Determent: Realations (+1)
Secondary Determent: Magic Sophistication (+4)
Diffculty: Vary Hard  (-2)
Weight: Single
Actors: Eubraotsa
Secrecy: from the people on Qaiyore
Modifiers: ++ Fae must honor agreements
+ The Fae have just servived a similar experiance.

Actions V: Finish Searching the Dreaming (3 of 3 Years)

The Sorcerers are finishing up looking for dragons.  They are also
pleding with the Fae to join with them.

Primary Determent: Magic Sophistication (+4)
Secondary Determent: Diplomacy
Diffculty: Huge (-3)
Weight: Single
Actors: Half of the Sorcerers
Secrecy: Mega Top Secret
Modifiers: (++ if action four succeds because he carries almost as much
weight in the among the Fae as the Imperator does.)
+ Gateway to the Dreaming
+ Desperate
+ The Vision
- Extral action

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