Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
JustinDenton
Justin Denton

Wed

Mar 1
2000

05:50

[Cel] Morvali 1417 Action 1-4

Action 1-2: Reconvert the Morvali People to the Old Ways (1 of 3 years)

The Seeresses of the Shanari have been killed, paving the way for the
shamans of the old religion to re-assert heir influence on the lives and
politics of the Morvali people.  The shamans still sit in the High Council
of Corryn, and the ruling-matriarchs have remained true to the goddess
Jaikosa, but much of the Morvali population worships the Shanari god
Sin-Alb, threatening the hegemony of the Wandering Shamans.  The Wandering
Shamans have decided to undertake a massive re-conversion attempt by
syncretizing the Shanari and Morvali faiths.  The Wandering Shamans have
declared Sin-Alb, to be the son-consort of Jaikosa, and will direct his
worship.

Primary Determinant: Influence of Wandering Shamans (+1)
Difficulty: Hard (-1)
Weight: Double
Actors: Wandering Shamans
Secrecy: none
Modifiers: 
+2 The Seeresses have been killed
+1 The ruling-matriarchs have remained true to the old ways
+1 Syncretism as opposed to full-on conversion
-1 Some clans see Sin-Alb worship as a way to undermine authority of
High-Council

Action 3: Agricultural Expansion

The High Council has decided that in order to increase development in the
region of the city of Corryn, new lands will be converted to agriculture.
Workers will be conscripted from neighboring clans.

Primary Determinant: Influence of High Council (+2)
Difficulty: Normal
Weight: Single
Actors: High Council
Secrecy: none
Modifiers:
+1 agricultural success on current farmlands
-2 resistance to conscription by peasants

Suggestions:
+2 Lands are tilled and agricultural production goes up
+1 Lands are tilled with only marginal output
0  Lands are tilled, but the harvest is a disaster
-1 Peasants refuse to work the land
-2 Peasants refuse to work the land, and clans rise up in open rebellion
against the High Council

Action 4: Political Reform

The Clan Matriarchs have demanded a seat for all their members on the High
Council.  This would reduce-infighting and prevent future rebellions, but
would threaten the power of the ruling-matriarchs and Wandering Shamans.

Primary Determinant: Authority of Clan Matriarchs (+2)
Difficulty: Hard (-1), resistance to change by ruling-clans and Wandering
Shamans
Weight: Single
Actors: Clan Matriarchs
Secrecy: none
Modifiers:
+2 the threat of military attack by the male-warrior bands
-1 the resistance of current leaders

Suggestions: +2 Matriarchs get their wish and the High Council is expanded
+1 Matriarchs do not get their wish, but the question is left open for
future negotiations
0 Status quo is maintained, and threat of future demands is reduced
-1 Matriarchs are forced to abandoned any near-future hope of political
reform
-2 Matriarchs do not get their wish, and they decide to rebel against the
High Council

Justin Denton 
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.


Subject (required)




 
Refresh