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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Wed

Mar 1
2000

13:58

[Cel] [Actions I, II, III IV] Mir 1417

Louis Pasztor wrote:

> >Action III: Try to bring peace on the Razianian coast.
> >
> >The Razianian cost is in an all out war at the moment and that does not
> >help the world much.  Riacradsa will travel and try to bring the waring
> >countries back to peace.  She will basiclly say to the Razianans and
> >Ayrisan the same thing the Archmage is saying to the Cedonians.  If you
> >don't stop this then you will be destroyed.
> >
> >Primary Determent: Realations (None again Fair I guess)
> >Diffculty: Vary Hard  (-2)
> >Weight: Single
> >Actors: Riacradsa
> >Secrecy: none
> >Modifiers: + Basiclly the threats
> >
>
> What will threats do to solve the problems in the Razanian Coast? The
> Razanians want all of their coast back, they won't stop until they do.
> For the Aryisans, i would think they want payback? atleast the crusaders do
> or whatever... Also, the Razanians hates Mir, don't you think? Since they
> use magic and they did before toke over the Razanian Coast, despite how long
> ago it is.

What Mir is trying to do is say.  Get them to stop fighting each other at the
moment and help deal with the threat.  After the threat has been taken care of
then they can go back to butchering each other.

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