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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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MkeAton
Archangel

Wed

Mar 1
2000

23:17

[Cel] [Actions] Mir 1417

Relax guys. I resolve the Mir actions. Simmer down.

M. Keaton
----- Original Message -----
From: 
To: 
Sent: Wednesday, March 01, 2000 11:35 AM
Subject: Re: [Cel] [Actions I, II, III IV] Mir 1417


> Aaron E Nowack wrote:
>
> > On Tue, 29 Feb 2000 23:52:46 cst "Louis Pasztor" 
> > writes:
> > > What will threats do to solve the problems in the Razanian Coast?
> > > The
> > > Razanians want all of their coast back, they won't stop until they
> > > do.
> > > For the Aryisans, i would think they want payback? atleast the
> > > crusaders do
> > > or whatever... Also, the Razanians hates Mir, don't you think? Since
> > > they
> > > use magic and they did before toke over the Razanian Coast, despite
> > > how long
> > > ago it is.
> > > -LordLMP
> >
> > I have to agree. (The end is nigh!)
> >
> > The only thing such a delegation might do is pause the fighting for a
> > moment while the delegation is slaughtered.  These are two cultures that
> > have a deep-rooted distrust of magic (Indeed, in the first Cloak and
> > DAgger stories, the Archmage disguised himself while in Aryisa so he
> > wouldn't be slaughtered out of hand.) The Asagmari would like to control
> > the whole coast, and they are definitly not giving up a single inch of
> > land.
>
> Why do you think that I sent Riacradsa.  She is after all the Warlord and
> could proble hold off attack until she teleported out of there, and she
did
> come with guards.  Not to mention that the leaders of those two societies,
> while they are in the back waters, would not be so stuped as to let a
> deleget form another country get killed while he/she was on a peaceful
> mission to their country. Now I could see them saying "no" then "you have
a
> half hour to get out of here before you get killed."
>
> Jason Todd Heaps
>
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