Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
JtSl
jtsl

Tue

Mar 14
2000

01:04

[Cel] Torphan Actions for 1417 RESULTS

Edward wrote:

> Action 1, 2, 3: Continue to Drive out the Ice
> Deamons. (4 of 5 years)
>
> The Emperor orders his troops to continue to
> drive back the Ice Deamons.  The Sorcerers are
> contiuneing to help.
>
> Primary Determinet: Military
> Actor: The Army
> Weight: Tripple (+2)
> Secrecy: None
> Modifiers: + Magic
> + new weaponry

Results so far: -1 +1 + (0 +1 +1 +1) + (+1 0 -1 0) + 2 +(0 -1 -1 0) +3 +
(-1 +1 -1 -1) + ()

Suggestion: The Golbins have been pushed back beyond the mountian pass
into their homeland.

> Action 4: Send some sorcerers to join Mir against
> the Sinari.
>
> The emperor sends some of his best mages to help
> the Mir against the Sinari.
>
> Primary Determinant: Relations (+1)
> Actor: Mages
> Difficulty: normal
> Weight: Single
> Secracy: Yes
> Modifiers: + Promise to help
> + Mir seeking any help

- A lot fighting with the Army in the South.

Results +1 0 +2 -1 (+1 +1 -1 -1) = +2 Success

The Mirish Sorcerers except the Torphan Sorcerers in their willing ness
to help fight against the Sinari, but thier were not anough sorcerers
sent to really help Mir out.  Mir says that they help that it will need
would be to have the Trorphan army march North to help them.

Jason Todd Heaps

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.


Subject (required)




 
Refresh