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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Wed

Mar 22
2000

03:51



Wikify

[Cel] [Actions I, II, III] Mir 1418

Action I: Prepare for War.

The Sorcerers of Mir and the Cedonian army are going to begin gathering
around the city of Talishara.  The Warlord Riacradsa will lead the army
with a group of Cedonian generals at her side.  They are to gather the
army their and prepare to move.

Primary Determent: Military Force (0)
Secondary Determent: diplomacy
Diffculty: Hard (-1)
Weight: Single
Actors: Military
Secrecy: none
Modifiers: + Cedonia agreed to help.
+ The fall of Sarunor and Myr-Kun to the Sinari

Action II: Call to War.

The Archmage and Council issues an offical decloration of war against
that Sinari, and call the Societies of Midsea to unit against the Sinari
invaison.  They call all the nations to send their armies to Talishara
were the Mirsih and Cedonian armies will be gathering.  So that they can
with stand this evil and heathness Society.  The main Societies that
they are apealing to are the Taltherans, Celpalar, Torphan, Free Cities,
and also all the Magic Users of Midsea.

Primary Determent: Diplomacy
Secondary Determent: Military Force (0)
Diffculty: Hard (-1)
Weight: Single
Actors: The council
Secrecy: none
Modifiers: + The fall of Sarunor and the fall of Myr-Kun.
+ Their is little dought about the invasion.
- fighing among nations.

Action III: Improve Military (2 of 3 years)

The Mirish Military is small and not vary good.  Mir will begin to
retrain its people and retrain its magic users to be great Warmages.

Primary Determent: Military Force (0)
Diffculty: Hard (-1)
Weight: Single
Actors: Military
Secrecy: none
Modifiers: + Eerith help
+ A new Warlord.





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