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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JustinDenton
Justin Denton

Tue

Apr 4
2000

17:07

[Cel] Morvali 1418 Action 1-4

Action 1-2: Reconvert the Morvali People to the Old Ways (1 of 3 years)

Many of the Seeresses of the Shanari have been killed, paving the way for
the shamans of the old religion to re-assert their influence on the lives
and politics of the Morvali people.  The shamans still sit in the High
Council of Corryn, and the ruling-matriarchs have remained true to the
goddess Jaikosa, but much of the Morvali population worships the Shanari god
Sin-Alb, threatening the hegemony of the Wandering Shamans.  The Wandering
Shamans have decided to undertake a massive re-conversion attempt by
syncretizing the Shanari and Morvali faiths.  The Wandering Shamans have
declared Sin-Alb, to be the son-consort of Jaikosa, and will direct his
worship.

Primary Determinant: Influence of Wandering Shamans (+1)
Difficulty: Hard (-1)
Weight: Double
Actors: Wandering Shamans
Secrecy: none
Modifiers: 
+1 Double action
+1 The ruling-matriarchs have remained true to the old ways
+1 Syncretism as opposed to full-on conversion
-1 Some clans see Sin-Alb worship as a way to undermine authority of
High-Council

Action 3+4: Five Year Agricultural Plan (1 of 5)

The High Council has decided that in order to increase development in the
region of the city of Corryn, new lands will be converted to agriculture.
As the rudimentary attempt last year was largely a failure, the High Council
has decided to make a more concerted effort to improve the production of the
lands north of Corryn.  Workers will once again be conscripted from the
neighboring clans, but workers loyal to the ruling matriarchs will also be
brought in to advance the cause.  In addition, fertility magicians from the
Wandering Shamans will also help.

Primary Determinant: Influence of High Council (+2)
Secondary Determinant: Magic Sophistication (+1)
Difficulty: Normal
Weight: Double
Actors: High Council and Wandering Shamans
Secrecy: none
Modifiers:
+1 agricultural success on current farmlands
+1 aid of magicians
+1 double action
+1 increased effort after last year's failure
-2 resistance to conscription by peasants

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