
Action I The people of Tana have grown afraid of the plague sweeping across their neighbor Videssia. The Council meets and decides that this threat cannot be ignored and actions must be taken to ensure the safety of the people. Their first order is to establish a strong military presence at the border of Videssia and burn any area along the border that are contaminated. Primary Determinent- Military Difficulty- Hard(-1) Actors- Border Guards Secrecy- None Modifiers- Good military size and force Action II The Council of Elders knows that it cannot stop at simply keeping the plague at bay with violence, but must also discover how this thing works. The Council has turned this aspect over to the Bloodwrights for consideration. The Bloodwrights in turn will setup research posts along the border to research this plague and hopefully discover a cure. Primary Determinent- Sohpistication of Magic( Great) Difficulty- Very Hard (-3) Actors- Bloodwrights Secrecy- Results of research Modifiers- Great Sophistication+ survival Action III It has become painfully obvious to the Council of Elders that a navy is required for the security of the Tana. Unfotunately advanced technologies have eluded them in this field. The Council has commisioned their scholars to begin researching naval techinques in ship building and navaigation. Primary Determinent- Scholastic Sophistication(Fair) Difficulty- Moderate (0) Actors- The Elder Council and its scholars Secrecy- None Modifiers- None Action IV The members of the Naturewright group have decided to explore the mountain region along the border of Tana. They hope to use their magic and connection with the spirits to uncover minerals and paths for the betterment of the Tana. Primary Deteriment- Magic Sophistication (Great) Difficult- Hard (-2) Actors- Naturewright Secrecy- Results Modifiers- Philosphy of Conquest active ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.