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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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ShadedSpirit
ShadedSpirit

Tue

May 9
2000

18:55

[Cel] [Actions I,II,III,IV] Tana 1419

Action I

The people of Tana have grown afraid of the plague sweeping across their 
neighbor Videssia.  The Council meets and decides that this threat cannot be 
ignored and actions must be taken to ensure the safety of the people.  Their 
first order is to establish a strong military presence at the border of 
Videssia and burn any area along the border that are contaminated.

Primary Determinent- Military
Difficulty- Hard(-1)
Actors- Border Guards
Secrecy- None
Modifiers- Good military size and force

Action II

The Council of Elders knows that it cannot stop at simply keeping the plague 
at bay with violence, but must also discover how this thing works.  The 
Council has turned this aspect over to the Bloodwrights for consideration.  
The Bloodwrights in turn will setup research posts along the border to 
research this plague and hopefully discover a cure.

Primary Determinent- Sohpistication of Magic( Great)
Difficulty- Very Hard (-3)
Actors- Bloodwrights
Secrecy- Results of research
Modifiers- Great Sophistication+ survival

Action III

It has become painfully obvious to the Council of Elders that a navy is 
required for the security of the Tana.  Unfotunately advanced technologies 
have eluded them in this field.  The Council has commisioned their scholars 
to begin researching naval techinques in ship building and navaigation.

Primary Determinent- Scholastic Sophistication(Fair)
Difficulty- Moderate (0)
Actors- The Elder Council and its scholars
Secrecy- None
Modifiers- None

Action IV

The members of the Naturewright group have decided to explore the mountain 
region along the border of Tana.  They hope to use their magic and connection 
with the spirits to uncover minerals and paths for the betterment of the Tana.

Primary Deteriment- Magic Sophistication (Great)
Difficult- Hard (-2)
Actors- Naturewright
Secrecy- Results
Modifiers- Philosphy of Conquest active


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