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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Mon

Jul 10
2000

04:50

[Cel] Cedonian RESULTS, 1419

Action 1: On to War
With reports of Shanari outriders being sighted near the Taltherani
border, the
Cedonian High Command decides to act. The legions remaining on the
northern
border of Cedonia are ordered to dig in, in case the ravening horde of
the
Shanari turns south. The combined Mirish-Cedonian Army is strongly
advised to
reinforce the Taltherani defensive positions along the Tal River near
the
Taltherani border with the Morvali tribelands. Privately, the Duke of
Caladyn
is ordered to support the Taltherani, with or without the Mirish forces.
The
Cedonians are obligated to defend Taltheran by the terms of the treaty
which
partitioned Tirmar between the Empire and the Kingdom.

The High Command also passes along operational recommendations to the
combined
army. They advise fighting from a strong defensive position, using the
Cedonian
cavalry to secure the flanks and supply lines, with the Mir providing
magical
support: "Ideally, battle should be joined in a place where the Shanari
can
attack only from one direction, and allows for the enfilading of their
force"(CHC Operational Directive 1418.5).
Primary Determinant: Military Size & Force
Difficulty: Hard
Mods:
+ Cedonians are damned good at war.
+- The Mirish may not provide full support
+ The battle will most likely occur on ground chosen by the Cedonia-Mir
Army,
maximizing their advantages.

Results:  +3 -1 +2 (+1 -1  -1 -1) = +2 Success

The army takes up its place outside of Unnirand.  The forces know
consits of the War Mages of Mir.  The Rebell Seeresses of the Sinari,
the Mages of Myr-Kun, the Mages of the Order of Knolwegde (Fae), Mage of
Burcancy, Military of Cedonia, the Taltherian military andwhat is left
of the Therani.  Even with this the spies return and report that the
Sianri are like an endless ocean, and this is only half of the Army.
They report that they are about to take Hadrair.

Action 2: Put on Hold
Empress Yzara is extremely disappointed by the performance of the army
tasked
with invading Tanimbar. Major reinforcement is not possible at the
moment,
however, due to the Shanari, the western frontier, and the Empire's
internal
security needs. Yzara therefore orders the southern legions to dig in
and hold
against all attacks, maintaining the current status quo. Meanwhile, the
High
Command is ordered to give the legions involved in Tanimbar the highest
priority for weapons, supplies, and replacements, while conducting a
study as
to which legions may be safely released from present duties to reinforce
the
invasion.
Primary Determinant: Military Force, Size
Difficulty: Hard
+ Cedonians are back on home ground.
+ They can take advantage of pre-existing defensive positions
- The legions were badly bloodied last year, some morale trouble.

+3 -1 +2 -1 ( -1 +1 -1 0) = +2 sucess

Suggestion.  Defecies are succred +1 to defence next year.

Action 3: Secure Zelkor.
News of a burgeoning resistance movement in Zelkor soon reaches the ears
of the
Empress. In response, she replaces the military government of the city
with a
civilian (albeit Cedonian) one. She restores to Zelkor its old status as
an
"Imperial City" which gives the citizens some hefty tax breaks and full
status
as Cedonian citizens. Finally, over the objections of her advisors, she
makes a
personal visit to the city, counting on her youth, beauty, and charisma
to win
over the populace.
Primary Determinant: Yzara's Consent and Influence
Diificulty: Hard
Mods:
+ Yzara is an extremely charismatic young woman
+ The Cedonians have done great things for the Zelkori economy since
they took
over.
- The rebel fraction.

0  -1 +1 -1 (0 +1 +1 -1) = 0

Nothing happens when she gets thier.  The people greet her but that is
aobut as far as it goes.

Suggestions for resolution:
++ The Zelkori fall beneath Yzara's feet. She is deluged with marriage
proposals
+ The rebels become marginalized and ignored in Zelkor.
0 Things stay the same
- The rebels gain power in Zelkor
-- The rebels attempt to assassinate Yzara.

Action IV: R & D (strategic)
The Cedonian army and navy  have used essentially the same technolgies
and
tactics since Bucerad threw off the Mirish yoke and founded the Empire.
Swords, shields, spears, and bows have served the army well over the
centuries,
as have the many siege engines in the arsenal, but C edonian military
planners
have determined that if they are to restore the empire, some radically
new
advance in weaponry is needed.  The Cedonians, being poor in magic,
concentrate
their efforts to develop new weapons in the field of what they call
'natural
science.' To this end, a research center is established in northern
Vizinia.
One group is to examine the possibility of recreating an ancient weapon,
known
in historical chronicles as "Avaeran Fire", while a second group is to
examine
the military applications of fireworks, devices whose use in the past
had been
limited to certain religious ceremonies.
Primary Determinant: Scholastics
Difficulty: Hard
Mods:
+ The Cedonians are throwing money at this project.
+ The researchers have at least three years before they are expected to
produce
results.
- The substances being investigated have a high potential for
catastrophic
accidents, which may make it difficult to find workers.

-1 +2 -1 (-1 +1 -1 0) -1 faliure

Not much is acomplished this year.


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