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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffHeinen
Jeff heinen

Wed

Aug 30
2000

04:15

[Cel] Cel - Elyria Revived

On Tue, 29 Aug 2000, Andrew Janssen wrote:

> O frabjous day! Caloo,callay! I'd love to return to Elyria. I may play Cedonia,
> but my heart is in Keland-Northmarch. =) There were so many loose plot threads
> left behind when Elyria shut down . . . the situation in the Eleven Cities; the
> prophecy of the velok, Sarian; the civil war in Keland-Northmarch; the secret
> rebellion against Aloria in Turunas; and, of course, the internal politics of
> the Tyrean Empire.

Well, how small of an area should we focus on first? My society was the
small information gathering socitiey in the Eleven cities. Working at any
size dosn't really bother me. In fact, even at this point I wouldnt mind
being a sub-society, and grow from there, or pick a new one if times
require it.
 
> I also like the fact that we'll be re-synching with Qaiyore . . . if we go
> ahead with this, should we just submit a description of our society's evolution
> over the intervening years to GM approval? I think that would be simplest.

How much time difference was there? Can we plan and decide what happen, or
should we play with a larger turn until we catch up?

-Jeff 

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