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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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MkeAton
Archangel

Fri

Sep 8
2000

21:05

[Cel] [Actions I, II, III, IV, V] Mir 1420 results and Eerith actions

As far as I know, now that Edward is in, this finishes 1420 and we are ready
for 1421.

M. Keaton


Subject: [Cel] [Actions I, II, III, IV, V] Mir 1420


Action I: Confront the Sinari. The army waits for the Sinari to arrive.
they will choose the best
ground around and when the Sinari show up they shall do battle.

Primary Determent: Military Force (+1)
Difficulty: Hard (-1)
Secrecy: Ya right.
Modifiers: + magic
+ ready for this.

The Sinari will not actually arrive in sufficient force for a confrontation
until at least 1421 (maybe 1422 if they chose to wait)

Action II: Find the Scepter. (3 of ? years)

It is becoming more aparent ever day that the Sorcerers need to find the
scepter. So they begin to look. They are also going to seek help from
the Eerith.  They have now narrowed it down to a certian area.

Primary Determent: Magic Sophistication (+4)
Diffculty: Huge (-3)
Weight: Single
Actors: Sorcerers
Secrecy: Results
Modifiers: - Hiden for a long time
+ Small area to search.
+ Year 3 of concentrated effort
+ Eerith assistance (eerith action 1 for 1420 is to assist in this action)

4-3-1+1+1+1+(+1-1-1+0)= +2
The septer is located. Even though the results are secret, I don't forsee a
problem with providing the core of the findings to the list. The septer is
actually the staff weilded by the Onigar King-of-the-Wood. The Onigar are
more than willing to assist the Mir/Eerith collaboration and allow the use
of the staff on two conditions: 1)The staff is returned at the end of
whatever action is to be undertaken (the Onigar understand that the staff
itself may be destroyed or disempowered during the coming events and are
willing to accept this) and 2) The King-of-the Wood be allowed to accompany
the staff as its gaurdian and be allowed to remain in possesion of the staff
until and escept when necessary. (eerith action 2 for 1420 is to facilitate
these negotiations)

Action III, IV: Improve the Archmage hold. (3 of ? years)

Eubraotsa has barly been able to hold Mir togther but with war coming it
is time to strenghten his hold over the country and to improve his
stanging. He begins to work imporve his Consent, Influence, Authority.
He is going to uses the try to improve his standing among forign powers
their by
forceing the political oposition to except him and their by increasing
his power.  He knows that the people like him they just want to treat
him lik a baby.  He is this year going to turn all of his attention
interanlly and leave the war for the Warlord, his son, and
granddaughter.

Primary Determent: Influince (0)
Diffculty: Hard (-1)
Weight: Double (+1)
Actors: Eubraotsa
Secrecy: none
Modifiers: + He has brought back the Crown of Mir
+1 recent success in external diplomacy
+No open opposition

0-1+1+3+(-1+0+0+1)=+3 superior success
After a concentrated local effort combined with a recent history successful
external policies, Eubraotsa consolidates his position as leader.  His
personal influence for internal consent rises by +2 for the duration of the
present crisis. (If the crisis is resolved smoothly, another round of
internal actions may allow this increase to become permanent.)


Eerith actions:
1 and 2 are included in the Mirish results
3 and 4 are to simply continue doing what the Eerith have already been
doing.
Since the Eerith are so closely tied to the current Sanari/Mir activities,
it is almost impossible for me to seperate out their actions so, instead, I
am effectively removing them from "player society" status and using them to
facilitate as an NPS. If that's too confusing, let me try saying it a
different way-the Eerith aren't DOING anything for a while other than
helping or hindering other societies with what they are doing so, rather
than have a seperate "eerith turn"; it makes a lot more sense to just
piggyback the Eerith actions. Let's face it, the Eerith are an NPS (or, more
specifically, a GM controlled society) and will be that way for a while.
Sorry for the confusion (and, yes, Canto of Sand is almost done. Maybe
another week and I'll have the narrative from 1414 to current).


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