Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
JtSl
jtsl

Sat

Sep 9
2000

03:27



Wikify

[Cel] Ban Horreth RESULTS

The Determinants of this society ain't complete and was that the only
Actions that has been done with this society shown on the website?
oh, anything else i need to know? i went through the past actions of my
neighbours, only the Aixal seems to have contacted the Ban Horroth,
unless i
am wrong. and the border dispute, does that ruin relations with them?


Action 1 - Establish a intelligence agency

It was decided to establish some form of Intelligence Agency, runned by
the
Scouts, since Ban Horroth will have a hard time to spy with their
physical
looks. Scouts will be constantly sent at various neighbouring societies
like
the Shinari, Aixelsydan, Razanians and Milakanur to keep an eye on them
and
study them. If any of their militaries or whatever moves towards or near
the
mountains, the Scouts are to warn the council. They are also to avoid
contact with those societies unless told otherwize by the Council.


Task: Establishing a Intelligence agency
(Difficulty Very Hard -2)
Secrecy: Yes
Actor: Scouts
Primary Determinant: Survival
Mods: +previous scouting
      +various contacts

+2 -2 (-1 +1 +1 +1) = +2  Success.

The beginng of an Inteligent agence is begun.  It work but does need a
few years work.

Action 2 - Improve Magic

Caste of Religion will improve their use of magic among their Shamans,
especially with rumours about the evil in the Shinari desert.

Task: Improve Magic
(Difficulty: Very Hard -2)
Secrecy: Yes
Actor: Caste of Religion
Primary Determinant: Survival
Mods: (it seems the Ban Horroth missing determinants, would like to
develope
this society more)

-2 (+1 +1 -1 0) = -1 Failure

The Shaman tried to learn to fast.

Action 3 - Improve Military

Caste of War as decided to improve its military, to be adaptable in
fighting
against any of the neighbouring Societies. Also to improve military
equipment.

Task: Improve Military
(Difficulty: Very Hard -2)
Secrecy: Yes (ain't the Ban Horroth good in hiding anyway?)
Actor: Caste of War
Primary Determinant: Survival
Mods: +past knowledge of the neighbouring societies

-2 +1 (-1 -1 +1 +1) = -1 Failure

Action 4 - Establish Trade

Caste of Trade as decided to try establish trade with Razanians. They
are
sure that the Razanians would be interested in various raw resources.

Task: Establish Trade with the razanians
(Difficulty: Normal)
Secrecy: None
Actor: Caste of Trade
Primary Determinant: Trade
Mods: +Resources to trade

0 +1 (+1 +1 0 +1) = +4 Exclent Success

trade improve +1

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh