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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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NStevens
N Stevens

Thu

Oct 19
2000

06:25

[Cel] Atares gi'Calaa Actions 1421

Some new converts are added to Kel'ren'aie during the exposition last
year, because of the poor performance of a few Celpali priests during this
past year.  

Aerisa watched the Celpali women.  They are a fascinating lot, she thought
to herself.  She was one of the privileged few of the females of
Larai'rathi to be permitted to be in public in Celpalar.  Her son helped
her walk, for she was old in years.  Yes, she thought to herself, these
people will make a fruitful addition to my people.  We, and they, just
need more time to adjust to each other, then the merging will be much
easier.  And as she walked along the streets, she perceived the youth and
vigor in this race.  We shall be as one, someday.  

Action I 

Strategic-Internal (2 of 2, but continual action within that time frame)
Type: Religious Symposium
Actor: Prelate Le'noir
Summary: Gathering festival to share common theology of Kel'ren'aie and
Celpalar religion.  We are trying to let people decide which is
right.  (Even though we Laria'rathi already know we are right.)
Secrecy: Public inside Atares gi'Calaa and Celpalar, secret outside.  
Primary Determinant: Religious Sophistication Superb (+3), Consent
Legendary (+4) 
Secondary Determinant: Religious Diversity Terrible (-3)
Task: Very Hard (-2), this has never been attempted before!
Modifiers: + pre-planning by Celpalar
+ Celpalar action
Reaction: Risky 

Results so far: +3 -2 +1 (+1 -1 0 -1) + ()


With the success of the colonizing missions to Stone Isle and the region
now called Co'naaers, the People are becoming more adamant about expanding
ourselves to all the islands to the northeast.  They also want to have
military outposts further from the homeland, so we can have more advanced
warnings of threats and also just to be more aware of our surroundings.  A
few even desire to move to Celpalar to strengthen relations with our
neighbor.  But we will still keep the bulk of our forces and People inside
the Shield Guard of the Golaren Canopy, to remain hidden and deceptive to
outside powers of our true nature.  Thus military outposts will be
established on the northeastern isles, the isles directly north, the isles
directly northwest, the archipelago directly southeast, and a small naval
outpost way-station (especially for Celpalar transportation) directly
south of Sout of Razania, located on the opposing coast.  Also civilian
colonies will be founded jointly with the outposts on the northeastern
isles.  Land grants will be offered as more incentives for those desiring
to relocate to the isles.  Celpalar will, of course, be offered an
invitation to join us in our colonization expedition, and in our building
of military outposts.  (These joint outposts may yield a bonus for Action
IV.) 

Action II

Strategic-External (1 of 2)
Type: Colonization
Actor: Margrave Nath'sev
Summary: Colonize the remainder of the Avaerean Isles, and also ask again
for some Laria'rathi to move to the designated and secluded place on
Celpalar.  And build military outposts in outlying islands.  
Secrecy: Normal
Primary Determinant: Crafts Superb (+3)
Secondary Determinant: Marine Size Great (+2) [for defense], Consent
Superb (+3) [motivation to succeed], Exploitation Great (+2) [finding ways
to survive], Influence Great (+2) [motivating to move]
Task: Normal (+0)
Modifiers: ++ success from previous colonizations
++ primary orientation conquest and acquisition, secondary orientation
expansion
+ colonization preparations have been underway for many years
- any unforeseen consequences of native land
+ familiar and prosperous environment and climate
Reaction: Business as usual 


Upon discovery of the mysteriously intact room in the ruins with magic
emanating from it, well-disciplined guards are posted to keep watch over
the room, now under quarantine, reporting any signs of
activity.  Meanwhile, the scholars, magi, and church are pondering what to
do with it.  Celpalar as well will be asked for help in this endeavor.  

Action III

Tactical-Internal
Type: Intelligence/Research
Actor: Prince Sel'pa
Summary: Study the room, and the related ruins.
Secrecy: Normal
Primary Determinant: Scholastics Sophistication Superb (+3), Magic
Sophistication Superb (+3)
Secondary Determinant: Intelligence Gathering Legendary (+4), Celpalar
Relations Good (+1)
Task: Hard (-1)
Modifiers: - fear
+ Celpalar help 
Reaction: Public to principality, secret elsewhere


Using the Celpalar transport fleet, some Laria'rathi diplomats and
accompanying entourage will be sent to Aryisa, Razan, Taltheran, and
Tanimbar.  Their public tasks are to open diplomatic relations with each
nation, possibly limited trade (basic goods) if deemed appropriate.  They
state they are from a city on the northern coast called Co'gles.  Their
private mission is to gather any and all intelligence on each
nation.  They will be discrete, and will not, if and upon questioning,
reveal the existence of the other diplomats in the other countries.  This
operation will be, for the most part, casual observation.  If opportunity
presents itself further investigation will not be hesitant.  In Taltheran,
contact will be pursued and relations opened with the king, merchant
houses and the wizard's guild.  In Aryisa, diplomats will hint at some
ways to support and help them, implying they agree with their cause, but
not explicitly stating so.  In Razan, subtle suggestions will be made to
supply armaments to the Razanians in their war effort.  And in Tanimbar,
friendly and then trade relations will be pursued as well as suggesting
assistance against Cedonia.  

Action IV

Intelligence Gathering Legendary (+4), but half due to passive nature of
mission
Diplomacy Legendary (+4)
Non-humans (-2?) 
Relations non-existent (-2) 
Task Normal (+0)




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