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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Mon

Nov 20
2000

05:02



Wikify

[Cel] Burcancy Actions - 1421

Joel Elfman wrote:

> 1)    Troop Support for Tanimbar
>        Action - External, Strategic (continued action)
>        Secret Action
>
>     Army units are split between defensive assignments and
> scouts/surveyors/engineers.  While some scouts/surveyors/engineers
> continue to observe Cedonian fortifications to try and increase the
> understanding they achieved last year (+2 success).
>     The main focus now shifts to surveying the border lands and finding
> new and previously unknown routes into Cedonia.  More strenuous efforts
> are made to establish good relations w/ locals who might be of
> assistance in finding routes through the mountains or who might help
> fight the Cedonian units.  The Ophier (mages) take part in the scouting
> and practice both their surveying skills and those of illusion and
> concealment.
> (The Burcancy has taken good care to maintain good relations w/ local
> populace. Quote from Burcancy rules of engagement - "  Civilian and
> enemy troops are to be respected.  Any infractions will be dealt w/
> seriously but fairly."  Future actions will encourage even greater
> cooperation w/ local civilian population.)
> King Villard himself will visit w/ the Burcancy & Tanimbar generals and
> staff.  He will also spend some time in the mountains to help establish
> relations w/ the some of the tribes that might assist Burcancy goals.
>
> Actors: Military, King Villard, Brotherhood
> Objective: Aid to Tanimbar against a Cedonian invasion
> Type: Defense
> Secrecy: Yes
> Difficulty: Hard
> Prime Determinant: Secondary Philosophical Orientation (Conquest)
> Resources: Good
> Military Size: Fair
> Military Force: Good +1
> +1 - Good relations maintained w/ locals
> +1 - King Villard presence and diplomatic skills
> +1 - Cedonia occupied defensively and w/ building fortifications
> +1 - a few members of the Brotherhood assigned to aid scouting/survey

-1 +1 +3 (+1 0 0 0) = +4 Great Success

The mages discover many secret trails past and through the Cedonian Line.
The Burcancy army gain a +1 for any action dealing with that border for the
next 3 years.


> 2)    Burcancy Magicians Fight Alongside Mir in the Sinarian War
>        Action - External, Strategic (3rd yr of continued action)
>
>     Burcancy mages continue to participate in all aspects of mage wars.
> They assist in direct combat and research to increase knowledge of
> offensive, defensive, scouting
> and research skills. Magic users are to be rotated to spread experience,
> and to be tested on return for any potential malignant influences.
>     The mages are finding great success and increased knowledge in the
> use of weather control.
>
> Actors: King Villard, Queen Felicia, The Opheir & Brotherhood
> Objective: Aid in the fight against the Evil One
> Type: Offensive
> Secrecy: None
> Difficulty: Moderate
> Prime Determinant: Secondary Philosophical Orientation (Conquest)
> Resources: Good
> Magical Sophistication: Superb
> Magical Diversity: Great
> +1 - Good relations w/ Mir
> +1 - Fear of Evil One
> +1 - Excellent Successes 2 yrs in a row.
>
> 0 +1 +3 (-1 -1 +1 0) = +3 Success

The Mages are having great success with the weather, as the garinty a flood
Wyr River next year.

> 3)    Upgrade Harbor at Fauve Monde (wharves; warehouses; dredging,
> etc.)
>         (Time Frame 3rd of 3 years)
>         Action - Internal, Strategic
> Actors: King Villard, Parliament of Lords, Celephar
> Objective: Increase Size of Harbor to Accommodate expanded Merchant
> Fleet and new Trade
> Type: Trade/Construction
> Secrecy: None
> Difficulty: Moderate
> Prime Determinant: Secondary Philosophical Orientation (Acquisition
> (Trade))
> Technological Base: Metallurgic
> Exploitation: Good
> Wealth: Good
> Resources: Good
> +1 - Secondary PO - acquisition (trade)
> +1 - Exploitation of Resources - Good/ Resources - Good/ Wealth - Good
>
> +1 +3 -1 (-1 0 -1 -1) + ( -1 0 0 -1) + (+1 +1 -1 +1) = 0 Mixed Results

The Harbor is improved.  But only at bar minimal of what was asked for.  Due
to the fact that much of the countires attention has been turned towards
war.

> 4)    Increase/Upgrade Merchant Fleet (Time Frame 3rd of 4 years)
>         Action - Internal, Strategic
>
> Actors: King Villard, Parliament of Lords
> Objective: Increase Size of Merchant Fleet and subsequently Trade and
> Wealth
> Type: Trade
> Secrecy: None
> Difficulty: Hard
> Prime Determinant: Secondary Philosophical Orientation - Acquisition
> (Trade)
> Technological Base: Metallurgic
> Wealth: Good
> Exploitation: Good
> Resources: Good
> Exports: include Iron, Timber (these resources are available for use)
>     +1 - Secondary PO - acquisition (trade)
>     +2 - Exploitation of Resources - Good/ Resources - Good/ Wealth -
> Good
> Some naval (not merchant) construction to take place on Tear Island.
>
> +1 -1 +2 -1 (-1 +1 +1 0) + (-1 0 0 0) + (-1 -1 0 +1) + ()

Thing are going slow.

> 5)     Brotherhood to be Trained by Mir to become War Mages
>         Action - External, Strategic (continued action)
>         Secret Action
>
>     The new apprentice War Mages continue to train under Mirish
> sorcerers.  Training will continue as long as feasible and that Mir is
> willing to help.  There is hope that these mages will be available to
> help in the Sinari war.
>     Some concerns exist among the Brotherhood about the apprentices
> being influenced (or constrained in some way) by the Mir.  The new
> War Mages are to be monitored upon return but the new knowledge believed
> to be gained by observation and proximity to these new talents (along w/
> the knowledge
> gained from the Sinari war) and the assistance the new War Mages can
> provide in future struggles is deemed to be outweigh current concerns.
>
> Actors: King Villard, Opheir
> Objective: Training of War Mages
> Type: Magical/Training
> Secrecy: Yes
> Difficulty: Hard
> Prime Determinant: Secondary Philosophical Orientation Conquest
> (acquisition)
> Magical Sophistication - Superb
>
> -1 - extra action
> +2 - Magical Sophistication (Superb)
> +2 (+1) - Training by Mir magicians (Legendary)
> -1 - concerns about Mirish influences on War Mages

-1 +3 +1 -1 (0 -1 0 +1) -1 = +1 Success

The War Mages learn a little more but the knolwegde mir is offering is
starting to slow down.  But the war mages while some are starting to act a
little Mirish are remaining loyal.

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