
Action I Title: Global free trade ! Type: External; Strategic. Time: Year 2 of 4 Task: Mythic (-4) Secrecy: We proclam ! Risk: Utmost. Prime Determinant: Trade: Great (+2) Secondary Determinant: Wealth: Great (+2) Modifs: Complete implication of Laria'rathi empire who is refunding us as much as needed. +1 Trade base in Midsea (Burcancy) buid in 1419 year: +1 Improved relations with many local countries including Mir: + 1 Most important: The War. How much ??? GM's choice. Description: cf. last year description. Results so far. -4 +2 +4 ( -1 -1 0 -1) + ( -1 -1 0 +1) +() +() Things are not going. Taltheran with also with its free trade as well is a major challenge to the Celpalar shiping. Not to mention that the Keair Pirates seem to be reemerging and are causing havic on shiping. The Celpalar treasure is begining to become drained. Action II. Title: Include Torphan in our commercial system. Type: External, Strategic. Time: 1 year. Difficulty: Normal Secrecy: None Risk: Failing. Prime Determinant: Trade: Great (+2) Modifiers: Our global trade plan: +1 Our trade base in Burcancy, just in the right position: +1 Our good trade relations with Mir +1 Description: With the Torphanites trying to improve their trade, we can offer them an opportunity of trading at very low cost. They just need to bring their stuff to Burcancy, where we have a trade base. As Torphan already ships stuff to Mir, a very central place in Midsea, it easy to distribute trade all around. And as Mir is an allied state, we can monitor possible Torphan spy activity For us, it's just an increase of our trade but to them, it gives an access to a global trade network. +2 +2 (-1 -1 0 +1) = +3 Torphan increases it trade through Mir. While it does not open a trade route through Burcancy, Celplar does gain some access to the trade that come through Mir. Realtions with Torphan open at Fair. Celpalar does get a +1 for it next action dealing with Torphan. Action III. Title: Our army in Wyr. Type: Tactical External Difficulty: Very Difficult (-2) Secrecy: Utmost (+magic) Risk: Huge. Prime Determinant: Army quality: Superb (+3) Second Determinant: Magic soph. Great (+2) (Only to ensure secrecy). Actor: King Bar-Ri (authorithy on military: Great) Description: With our army near Wyr and the Sinari not far... we are getting even more cautious. We don't want to fight, just to get out alive. Main goal is to operate our junction is Cedonian forces. Since the King is with the army he is able to make all needed decisions on the field without asking orders from Celpalar. The point is our excellent army is our only army. So we don't want an attrition war, we want to integrate the allied army and then to fight a conventional battle where our heavy infantry can hold the center of the line. So, that's why all our magic is focused on dissimulation, not warfare. We won't reply to Sinari provocations. If we can use our navy for support (or better evacuation), very fine. Modifiers: +1, Navy support. - The Enemy. - The Weather (Dealing with events would affect them to as they are travling in the same area the Sinari are.) -2 +3 +1 -2 (-1 0 +1 -1) = -1 Failure The rainy season does a number on the army as cold and the flue hit the army. They manage to make it to the United army before the Sinari surrond the city but they offer little help as a third of their army is sick. Action IV. Title: Explore the dark ways of our ancestors. Type: Magical, Internal Task: Very Difficult (-2) (Mythic (-4)) Secrecy: Yes (not L'R) Risk: Failure and also some darker risks.... Prime Determinant: magic sophistication: Great (+2) Secondary Determinant: Scholastics sophistication: Great (+2), it's research business. Description: Since our ennemy has gone out of common league, we also need some more support. I know it's bad, but well: we are trying to revive the dark ways of ancient Avareans. We are tryng to re-open the channels toward the lower plans. We are not yet summoning demons, just getting the contact and learning: rituals, names and making new compacts. We are very very cautious. We practice binding magic and wards. Modifiers: L'R help (including our common magical school in Taul Naur) +1 -1 Celpalar does not have a natural gateway. (The main Avarean island did.) -4 +2 +1 -1 (0 +1 -1 -1 ) = -3 Faliure They mages attempted to open the gateway and it just back fires. Many of the mages are killed or stund. Looking back over it the mages discover that they do not have the knowlegde, the power, or a natural gateway. Lacking all three of theses pervents them from opening the gateway. - 1 to any action invovling the mages. for the next 3 years. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.