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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Fri

Dec 22
2000

22:06

[Cel] [Actions I, II, III, IV] Mir 422

Action I: Countine the war.
Same as last year.

Action II & III : Retreave the real Scepter of Mir

Mir discovers that the Scepter they found is not the real Scepter of
Mir.  Now they have been given the location for the real Scepter of Mir,
and the Sorcerers are ready to take it back.  So the Archmage send a
dozen mages to Aryisa.  Their they will confront the Duke and the Regent
and offer help in dealing with the Razanian in return for the scepter.
If they will not agree then the Sorcerers are instructed to steal the
Scepter, using what ever means nessisary.

Primary Determent: Relations
Diffculty: Hard (-1)
Weight: double (+1)
Actors: Sorcerers
Secrecy: Some
Modifiers: + Magic
+Aryisa is desperate.

Actions IV: Deal with the Traitor.

Mir instead of trying to kill the Traitor is going to try to capture him
and bring him in for trial.  Two groups of ten are going to try to
capture him.  One group will sneak into Tal and try to find him their.
The other will sneak into Tirroth and look for him their.  When they
find him.  They will wait untill he is not in public then try to capture
him.  Five will work on the defencive spells.  The other five will try
to capture him.  If he can not be captured.  They are to kill him.  Then
Teleport out.  Magic is to be used freely in the attack, and aftermath.
After he is captured he will be brought to Mir were he will be put on
trail, found guilt, and punished.

Primary Determent: Magic Sophistication (+4)
Diffculty: Very Hard (-2)
Weight: singal
Actors: Sorcerers
Secrecy: Some
Modifiers: - Sin-Alb
+ Traitor's spies are all gone.

Jason

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