
On Wed, 3 Jan 2001, Joel Elfman wrote: > I ran into an interesting question (at least to me :-), and thought > I might acquire some opinions. In the Eleven Cities with all the > fighting & actions in Asentinir, it seems appropriate to make Asentinir > a Non-Player Society and separate from the rest of Eleven Cities. This > has already been done once for Manund, one of the other Eleven. As the person running Eleven cities, I seem to have a vested interest in this manner. So here are my thoughts: - up until now (ie. for during the game break) I made the actions for Asentinir like I did for all others Eleven cities (although that might be wrong way to say it: I didn't make 44 actions per year - in a manner I still made 4 actions per year, but I distributed those actions or made them so widespread that they covered the whole society) - now that Fae effectively hold Asentinir (through the council and their spell-bound hold on the current Duke), I will no longer make actions from Asentinir point of view - all my actions will be on behalf of the rest of the Eleven cities I'm wondering whether I should make actions on behalf of the elements of Asentinir society which rebelled / will rebel against the Fae? Jason, I would like to hear a full account of the roles of the Dukes or Duchesses of Eleven cities (e.g. Manund, Emberath and Helemur) in the attack: did they know/support/participate in it or its planning. > As of 2841, the Fae have taken over Asentinir. Normally, the > territory comes under control of the conquering player and they can > write actions for it. Do you mean that if a player conquers a NPS, the player gets two sets of actions: his own 4 and the 4 of the conquered society? (In the "old" days this did not happen: when Aloria conquered Ardrian, the player didn't get 4 extra actions.) Of course, it's your choice. But if were the GM, at least I would require that part of the conquered society actions would be submitted on behalf of the rebelling part. At least at first. > The Fae have created a Regency Council which sit > 15 people. The Dukes of the other Eleven Cities, Kragan's Horde (the > small northern barbarian army settled in the Eleven Cities and 2 > players, Aloria & Taseleth. And the Regency Council is to set policy > for Asentinir, so how does the Fae or the other occupiers write actions > for Asentinir? Hmmm... assuming you give the extra actions (rather than making Jason spend some of his own to make Asentinir do what the Fae want), how about dividing the actions between the Council members - and decreasing the scope of those actions in order to reflect the fact that there's no singleminded effort there. > of the others). This means at least a year delay in actions occurring > since first the proposal must pass, but does reflect the difficulty in I don't really like this idea. It's ok for big decisions where you need to get the full force of the Society behind the action, but one can do also smaller actions within the society which do not need such concentration. > resolutions could pass quickly. In the interest of going faster, what > do people think of 2 rolls for each action, both rolls occurring w/in > the same year. The first roll would be for the success of the passage > of the proposal and the second roll could be the result of the action. This would work much better, I think. > The Regency sets policy for many things but it is not built to > micro-manage Asentinir itself. Also, how does one decide what are > actions the government could take on its own, and what are actions that > must be approved by the Council? The GM does it, and decides on possible penalties (either on the action or its scope) based on the ineffectiveness and/or dispersion of loyalties and resources in the society. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.