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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Thu

Jan 4
2001

07:32

[Cel] [Ely] - Elyria Question - Asentinir Actions

On Wed, 3 Jan 2001, Joel Elfman wrote:
>     I ran into an interesting question (at least to me :-), and thought
> I might acquire some opinions.  In the Eleven Cities with all the
> fighting & actions in Asentinir, it seems appropriate to make Asentinir
> a Non-Player Society and separate from the rest of Eleven Cities.  This
> has already been done once for Manund, one of the other Eleven.

As the person running Eleven cities, I seem to have a vested interest
in this manner. So here are my thoughts: 

 - up until now (ie. for during the game break) I made the actions for
   Asentinir like I did for all others Eleven cities (although that
   might be wrong way to say it: I didn't make 44 actions per year - 
   in a manner I still made 4 actions per year, but I distributed those
   actions or made them so widespread that they covered the whole society)

 - now that Fae effectively hold Asentinir (through the council and 
   their spell-bound hold on the current Duke), I will no longer 
   make actions from Asentinir point of view - all my actions will
   be on behalf of the rest of the Eleven cities
 
   I'm wondering whether I should make actions on behalf of the elements
   of Asentinir society which rebelled / will rebel against the Fae? 

   Jason, I would like to hear a full account of the roles of the Dukes
   or Duchesses of Eleven cities (e.g. Manund, Emberath and Helemur) in
   the attack: did they know/support/participate in it or its planning.

>     As of 2841, the Fae have taken over Asentinir.  Normally, the
> territory comes under control of the conquering player and they can
> write actions for it.  

Do you mean that if a player conquers a NPS, the player gets two sets
of actions: his own 4 and the 4 of the conquered society? (In the "old"
days this did not happen: when Aloria conquered Ardrian, the player
didn't get 4 extra actions.) Of course, it's your choice. But if
were the GM, at least I would require that part of the conquered 
society actions would be submitted on behalf of the rebelling part. At
least at first. 

> The Fae have created a Regency Council which sit
> 15 people.  The Dukes of the other Eleven Cities, Kragan's Horde (the
> small northern barbarian army settled in the Eleven Cities and 2
> players, Aloria & Taseleth.  And the Regency Council is to set policy
> for Asentinir, so how does the Fae or the other occupiers write actions
> for Asentinir?

Hmmm... assuming you give the extra actions (rather than making Jason
spend some of his own to make Asentinir do what the Fae want), how 
about dividing the actions between the Council members - and decreasing
the scope of those actions in order to reflect the fact that there's
no singleminded effort there. 

> of the others).  This means at least a year delay in actions occurring
> since first the proposal must pass, but does reflect the difficulty in

I don't really like this idea. It's ok for big decisions where you need
to get the full force of the Society behind the action, but one can do
also smaller actions within the society which do not need such
concentration.

> resolutions could pass quickly.  In the interest of going faster, what
> do people think of 2 rolls for each action, both rolls occurring w/in
> the same year.  The first roll would be for the success of the passage
> of the proposal and the second roll could be the result of the action.

This would work much better, I think.

>     The Regency sets policy for many things but it is not built to
> micro-manage Asentinir itself.  Also, how does one decide what are
> actions the government could take on its own, and what are actions that
> must be approved by the Council?

The GM does it, and decides on possible penalties (either on the 
action or its scope)  based on the ineffectiveness and/or dispersion
of loyalties and resources in the society.

juuso
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