
> Action 1 - The Gentle War - Killing w/ Kindness (yr 1 of a potential 2 > yr action) (overall this is yr. 8 of Burcancy's involvement of the > Tanimbar/Cedonia border war) > > Having done all that can be done to prepare the defenses of > Tanimbar > against Cedonia & the Sinari, a discussion takes place about taking the > offensive. An all out assault is not in anyone's interests especially > if Cedonia is being overrun by the Sinari. To waste all of the man-power > on both sides would leave the border much too vulnerable to the > trepidations of the Sinari. The King visits with his and the Tanimbar > generals on the Cedonia border. Many plans for an offensive are > discussed but nothing is agreed upon. > Late one night a conversation takes place between 2 inebriated > officers. Cpt. Rillaron who is beginning to slur his words, turns to > his sergeant, Ascora. Rillaron drunkenly asks "What does the king > expect us to do.... bribe the Cedonians out of their forts, throw them a > couple of loaves of bread and some wine and they will come running. Why > don't we offer all of them land in the Burcancy or better Tanimbar?." > Suddenly, a voice from behind, "An excellent idea Rillaron" Turning > they see the king who must have just been returning from the edge of the > woods. The men become sober very suddenly and rocket to attention. The > king once again speaks "Captain, I want a detailed plan about how we can > get those men out of their fortifications in 2 days. Bribe them if you > can figure out a way, do what you have to do, but I want those forts and > you will provide me with the answer." > The best Rillaron can go is mumble a "Yes, your grace" As the king > wonders off, the captain stumbles to the edge of the clearing where he > loses the contents of his stomach and contemplates his fate. > The captain comes up w/ a daring but simple plan, to lay siege to > the fortifications but even more to break the morale of the Cedonian > army. The countryside has > been completely mapped. We know Cedonian supply lines and reinforcement > > routes. We even had the timing and the numbers down before supplies and > > reinforcements started to appear erratically. We have scouts in place > to > forewarn us. We can intercept most if not all of their supplies and new > > troops. With the previous preparation and some assistance from the > mages > we can probably intercept any foraging parties. > These are the simple military plans but there is more. The > Cedonians > will be met w/ enough force (or appearance of force - using the mages) > to > convince them to surrender, thereby minimizing casualties. > During the first 3 months of the year, the siege will commence, all > Cedonian troops will be captured and held, no reinforcements or supplies > will be allowed to reach any of the fortifications. Any soldiers > captured are to be stripped of their weapons and armor but fed and cared > for properly in carefully selected spots deeper in Tanimbar territory. > At the end of the 3 months all Cedonians who have been captured are > offered the option of returning to their units, being given 6 months pay > and allowed to go home, or being given 1 yrs. pay & the promise of a > small piece of land in Tanimbar or the Burcancy if they join one of > their military. Military leaders will receive bigger pieces of land > dependent on the number of their troops that come w/ them. Those who > wish to return to the fortifications are allowed to do so. Under a flag > of truce, a feast is held where this same offer is made to all men in > the Cedonian fortifications. Selected members of the captured forces > will be asked to attend to show that they have been well cared for. > During the next 6 months, the siege at random intervals, feasts > will be prepared for the Tanimbar/Burcancy troops. The feasts are to be > held w/in sight of the > sieged troops. Under the offer of truce Cedonian units will be offered > food and wine. There will serving women and maybe even some noblemen > and women may attend, and during the feast, the option of surrender will > be raised each time. If attacked or raided during the feast the T/B > troops are to back off and let the Cedonians eat. > Also at random intervals, new clothes or blankets will be > offered to the enemy troops. The concept is to weaken the morale of the > troops and minimize losses. Some magic could be used to disrupt or > unnerve the Cedonian troops in their fortifications. > (illusions/despair/cold/damp at night/snakes/bees) > Bribes will be offered to the surrounding Cedonian lords. Given > the current instability of the Empire (are these lands part of Cedonia > proper or the Empire - the Empire would be easier to break-up). Money, > trade goods and titles can be offered. Offers of T/B troops and > protection against Cedonia/Sinari will be made. Obviously, any > protection offered will be limited depending on the size of the Sinari > forces but we can offer shelter and protection to anyone wishing to flee > into Tanimbar lands. Any Cedonian loyalist interfering in the siege > will be treated in the same way as the troops in the fortifications, > captured, bribed, fed and released. > Weather control could possibly be used to dampen the surrounding > areas to > increase the difficulties in resupply or Sinari movement. > Type: Offensive > Secrecy: Yes > Difficulty: Hard > Prime Determinant: Secondary Philosophical Orientation (Conquest) > Resources: Good > Military Size: Fair > Military Force: Good +1 > +1 - Cedonia occupied defensively and w/ building fortifications > +1 for actions on Cedonia-Tanimbar border (2nd yr. of 3 yr. bonus) > +1 - Tanimbar support > +2 - turmoil in Cedonia, good relations established w/ locals & fear of > the Sinari > -1 - could take a while for morale to break > +1 - plan is well-suited to work on the fears and desires of troops and > people on the border > > Action 2 - Propose marriage between Burcancy & Mir royals (OOC - I had > hoped to write a formal marriage proposal to Mir but I guess that will > have to wait) > Type: Diplomatic > Secrecy: No > Difficulty: Easy > Prime Determinant: Secondary Philosophical Orientation (Conquest) > King Villard and Queen Felicia's daughter is age 6 and the Mirish royal > is age 9. It is early to think of marriage but the union will > strengthen both societies. The children will be given plenty of time > and contact to get acquainted with each other over the years before the > marriage is finally consummated and the hope is they will accept this > marriage &/or even grow to love each other. If they do not get along > then the marriage could be annulled. > +1 - good relations w/ Mir > +1 - union would strengthen both sides > +1 - people need a break from the doom and gloom of the war > > Action 3 - > The Brotherhood Fight Alongside Mir in the Sinarian War > Action - External, Strategic (3rd yr of continued action) > > Burcancy mages continue to support the war against the Sinari > > Actors: King Villard, Queen Felicia, The Opheir & Brotherhood > Objective: Aid in the fight against the Evil One > Type: Offensive > Secrecy: None > Difficulty: Moderate > Prime Determinant: Secondary Philosophical Orientation (Conquest) > Resources: Good > Magical Sophistication: Superb > Magical Diversity: Great > +1 - Good relations w/ Mir > +1 - Fear of Evil One > +1 - Excellent Successes 3 yrs in a row. > > Nothing new so just throw in with the United armies actions > > Action 4 > The Brotherhood Continue to Study the Development of War Mages > Action - Internal, Strategic (continued action from previous > War Mage research but we will list this as yr. 1 of 10 (or more)) > Secret Action > > Mirish sorcerers finish training about 10 war mages. Further > training could result in surrendering some potential control over the > War Mages to the Mir or a potential clash of loyalties. And the King, > the Opheir and the Brotherhood are reluctant to surrender control to > anyone, even w/ their excellent relations with Mir & the potential > marriage, the decision is made to use the trained mages, and the recent > advancements in weather control magic to create an entirely new type of > war mage, possibly able to > create localized weather conditions of a battlefield or even create > lightning bolts & other natural or weather related phenomenon in combat > and out. Each of the 10 trained war mages will train other mages, so > the new class of war mages will consist of 30 mages. > > Actors: King Villard, Opheir, the Brotherhood > Objective: Training of War Mages > Type: Magical/Training > Secrecy: Yes > Difficulty: Hard (Very Hard??) > Prime Determinant: Secondary Philosophical Orientation Conquest > (acquisition) > Magical Sophistication - Superb > > +2 - Magical Sophistication (Superb) > +1 - previous war mage training > -1 - secret action > > +3 -1 +1 -1 +1 + () + () + () + () + () + () + () + () + () > > Action 5 - More work on the fleet (Naval/Merchant) (yr. 1 of 5) > > Merchant fleets the last year has seen several major breakthroughs > in > technology and skill levels of the fleet. The skills of the fleets of > the > world around them continue to grow as do the fleets themselves of other > nations. The decision is made to continue the progress started. New > ships > will be built and old ones retrofitted w/ new technology. Training will > > continue of all sailors. Trading expeditions will be sent to all the > known > lands that can be reached and unknown territories are to be mapped. > These are to be diplomatic missions. > > Actors: King Villard, Parliament of Lords > Objective: Increase skills & technology of Navy & Merchant Fleet and > subsequently Fighting Skills, Trade and Wealth/ Expansion of naval base > on Tear Island > Type: Trade/Technology/Fighting > Secrecy: None > Difficulty: Hard > Prime Determinant: Secondary Philosophical Orientation - Acquisition > (trade) > Technological Base: Metallurgic > Wealth: Good > Exploitation: Good > Resources: Good > Exports: include Iron, Timber (these resources are available for use) > -1 - extra action > +1 - Secondary PO - acquisition > +2 - Exploitation of Resources - Good/ Resources - Good/ Wealth - > Good > Naval (not merchant) construction to take place on Tear Island. > + 1 to anything dealing with the fleet for the next five years. (1st > of 5 yrs.) ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.