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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Mon

Feb 5
2001

18:12



Wikify

[Ely] [Cel] Accepted ?

Lord Thalog,

   Please click on some of the actions on the web page
and read some of the mail on board.  This will tell
you a lot about how to write actions.
    Essentially, you can play whatever parts you want
in the Kingdom from lowly peasant(his actions will
usually not have much impact) to King and mage.  You
write actions for your society, build forts, trade w/
Aerephal, put down  the rebellion, etc.  You figure
out your bonuses and minuses and the GM reviews your
actions and the bonuses/minuses.  The GM as neutral
party throw dice, add everything up and make up what
the dice mean.  Since it is your society, you can
change the definition of what happened but not the
result(how successful or unsuccessful it was).  The
fleet failed in its battle.  Say w/ a -3, a serious
failure.  I might write that the fleet was burned and
sunk.  You might change it to the fleet taking some
damage from the battle and seeing the battle turn
against them fled into a storm suffering even worse
consequences.
This is now your society you dictate what happens w/in
its borders.  The GM is here to make sure that you are
not writing actions for other player societies, handle
battles between players & societies and to make sure
that your actions have a certain logic and are within
reason.  (i.e. - in 2 years your mages don't suddenly
go from making illusions to cracking the world in
half.)  Cultural changes and changing determinants and
other facets of your society take time.
No one can write actions for your society w/o your
approval.  If you wanted to start a rebellion w/in
another player's borders, they would have to agree to
it.  If you wanted to attack them directly that is
different.  And if you conquered them, they could
still write actions for the rebel forces w/in if they
wished.
Read the rules and the actions of others and things
may become clearer.  This game is a combination of
gaming and storytelling.  To make this game most
interesting, you should have some interest in writing
about the various characters in your society to flesh
them out. Here, the fun is in the details.  Again,
please read the rules, web site actions and board to
get the flavor on celendra and decide if it for you. 
Also turns are typically about 20 days apart, so there
is a bit of down time.

Joel

--- Lord Thalog  wrote:
> Ok thanks for the list but i think that i would like
> to be the Tyrean 
> Empire, the name sounds good and i would like to run
> my empire in an 
> Imperialistic fashon.
> Now is this like your god and you guide your empire
> like in Star Craft, or 
> is it like you are an actual person in your empire
> like the Emporer or King?
> 
> >From: 
> >Reply-To: celandra+elyria@phoenyx.net
> >To: celandra@phoenyx.net
> >Subject: Re: [Ely] [Cel] Accepted ?
> >Date: Mon,  5 Feb 2001 11:22:32 cst
> >
> >Lord Thalog,
> >
> >     I sent you a list of current players/societies
> on
> >Elyria from my home address.  If you have not
> received
> >I will send it again tonight.  You can choose any
> of
> >the other societies from the web pages except the
> >Sorcerer of the North and the Gezor.  These are
> both
> >dead societies.  And the Band of Stone has been
> shrunk
> >w/ the death of its leader (losing about 3 of its
> >regiments).
> >     The web pages are out of date but I can bring
> up
> >to speed on the local situation fairly quickly.
> >     The only society I would consider
> Imperialistic on
> >Elyria is the New Tyrean Empire, feel free to take
> >them if you wish.
> >     On Qaiyoure the Cedonian Empire is on its last
> >legs and going to be reduced to its original
> kingdom.
> >  After the current plotline expires it might be
> >possible to try and rebuild them to the status of
> >Empire once again.  I do not believe there are any
> >other imperialistic societies left but Jason &
> Juuso
> >might be able to offer other suggestions.
> >
> >Elyria Player Societies
> >Aloria
> >Aunderli
> >City of Nargash
> >Eleven Cities
> >Jumalla
> >Mythnir Fae
> >Order of Helix
> >Order of Mel
> >Reyclean
> >Taseleth
> >Turunas
> >
> >Societies Not Listed on Web Page
> >Confederacy - loose collection of islands in the
> Ice
> >Bays (under consideration by another new player)
> >Kragan's Horde - a small band of northern
> barbarians
> >who have recently settled into a valley just north
> of
> >the Eleven Cities.
> >
> >Dead Societies
> >Sorcerer of the North
> >Gezor
> >
> >Joel (GM - Elyria)
> >
> >
> >--- Lord Thalog  wrote:
> > > oh ok that works for me, send me a list of them
> as
> > > soon as you can get them
> > > togeather at your convenience.
> > >
> > > >From: "Daniel Lansman" 
> > > >Reply-To: celandra+elyria@phoenyx.net
> > > >To: celandra@phoenyx.net
> > > >Subject: Re: [Ely] [Cel] Accepted ?
> > > >Date: Sun,  4 Feb 2001 23:47:56 cst
> > > >
> > > >Hi
> > > >   okay seems as if I have been accepted by
> > > celandra@phoenyx.net, but still
> > > >have no idea which societies are open.
> > > >Daniel
> > >
> >
>
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> >
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