I believe on the web page, it is done. The rebellion of west from east was put down. Another new player is interested in the Tyrean Empire so you may have a neighbor to play w/. Joel --- Daniel Lansmanwrote: > Joel > Although the Confederacy sounds fun, `will play > East/west Aeraphal it at > least sounds less complicated > Will I need to write reason for merger or is it > taken as done > Daniel > > > >From: Joel Elfman > >Reply-To: celandra@phoenyx.net > >To: celandra@phoenyx.net > >Subject: Re: [Cel] Joining ! > >Date: Mon, 5 Feb 2001 08:16:00 cst > > > >Daniel, > > > > Attached is an outline of the Confederacy and > quick comments about > >both societies to assist you to help you make your > decision. Whichever > >one you choose is fine. (or feel free to pick > another) > > > > Aerephal is considered one society and you > would write for both > >sides. If you only wanted to write for one side, > what might you do w/ > >them? If you went to war w/ the East then > eventually you might conquer > >them and have to write for that section of society > anyway, so might as > >well take them both to start. :-) > > > > The Confederacy was started by a player who > left before he could > >complete it. There was supposed to be a future > project to clean it up > >but it hasn't been done yet. The main elements I > remember that needed > >to be dealt w/ was that the magic or some of the > wilder elements of its > >society needed to be reviewed to bring it more into > alignment w/ the > >rest of the world. Not many changes, but enough to > ensure game balance, > >we can talk those out fairly easily I think. Also, > the Confed is > >established on most of the islands of the Ice Bay > w/ Reyclean & Aunderli > >just starting colonies at either end. Confed also > has a small colony on > >the Highlands nearby Aloria. > > Playing the Confed can be tricky, it is a very > dysfunctional > >society. Many of the islands are very small > societies, tiny villages w/ > >subsistence economies. Some are larger. They get > together w/ various > >degrees of success. Some hate each other, others > cooperate well. They > >try and present a unified front to outsiders but > even this is subject to > >local rule. A lot of the actions you write would > very likely be > >internal politics, all sides working against each > other. > > It can be a fascinating society to play, it is > extremely rich w/ all > >its elements and gives you a lot to write about. > > > > Just let me know what society you want and > welcome to Elyria. > > > >Joel > >Subject: Confederation prelims > >Date: Thu, 7 Sep 2000 00:44:30 -0500 > >From: N Stevens > >To: Joel Elfman > > > >Here's some; subject to expansion and revision. > Please comment. > > > >N Stevens > > > >Refuge > > > >Environment, Geography and Climate: Situated on the > outskirts of the Ice > >Bay, the many islands comprise many different > histories. Each is > >distinct. The islands were formed from now dormant > volcanoes, rendering a > >warmer climate than is expected even for islands > this far north. The > >peninsula nearby and its western coastline also are > members of this > >confederation of states. Trade routes pass through > this region, the > >Mediterranean climate fostering prosperous trade > nearly year-round, except > >through Ice Bay during frigid winters. The summers > are humid and mildly > >warm; the spring and autumn are somewhat stormy; > winters are comfortably > >cool. In spring and autumn the warm waters mix > with the cool air and > >envelop the islands with a cloudy mist, covering > the islands from the > >outside world. This helps opportunity to raid > passing ships, making > >greater the probabilities of success, especially > since the islander mages > >have developed methods to see through the misty > fog. They also have > >methods to make fog during helpful weather > conditions at other times > >during the seasons. The proximity of the islands, > nearby shoals and SW > >sea currents prohibit the formation of ice layers > among the islands. But > >the Bay's frigid waters limit travel during the > harshest winter weather, > >even though no ice is formed on the bay. The > islands are well forested > >and have low, rolling hills with a small mountain > in the center of the > >largest island. Many inlets form naturally well > defended harbors. The > >forests teem with plant and animal life. The > rolling hills and adjacent > >prairies are herding grounds for some shepherds (of > sheep and goats) and > >farmers (of wheat, barley, rye, kamar, potatoes, > herbs and roots, other > >animals such as cattle, swine, and chickens). The > islands are also > >populated by some wild creatures including moose > and seals year-round, and > >penguins during winters. Sea-wyvryns are known to > ply the waters of the > >Ice Bay (at various times during the year, they are > thought to come from > >the Sea of Wrath). Some of the coastline along the > southern and western > >regions are quite rocky and treacherous, with > shoals among the smaller > >islands claiming many non-native ships. The sea is > the only feasible > >access route to the mainland. Each city-state > claims different borders, > >the sea-bound claim borders as far as the eye can > see, meaning anything > >that passes through the Ice Bay is subject, in > name, if not in > >reality. The nearest societies are Taseleth to the > south, Northmarch to > >the east, and Aloria to the southwest. > >Environment, Societal: Neighboring societies are > not on outstanding > >relations with the states. Northmarch has been > repeatedly subject to > >slander, libel and other less verbal attacks. In > particular, coastal > >cities have begged for cessation of hostilities, > yet continue to > >discreetly smuggle goods past without paying the > necessary taxes. So some > >states have actively taken to raiding these cities > for back taxes, and > >more if possible. Furthermore, Northmarch does not > like the independent > >states ever since the vast majority of the duchy's > mages fled to the > >islands after they were declared illegal and > sentenced to be killed, some > >400 years ago. Relations have still gone unhealed > and are not > >reconciled. The mages remain bitter about their > forced exodus. A trade > >and defencive alliance was made with Reycelan and > Kross Barony (about a > >decade ago) to establish a trade port to rival the > former > >Turunas. Political relations with Reycelan-Kross > Alliance are (for now, > >subject to alteration) Good (+1), military Good > (+1), cultural Fair > >(+0). The language varies from city to city on the > islands, but generally > >the eastern and southern cities speak Kelander, the > western cities and > >most of the peninsula and the hill giant clans > speak Hill Low Avaeran, a > >couple cities speak a dialect of Dwarfin, a few > more speak Old Avaeran, > >one city speaks Aunderli, one family speaks Sarnic > New Avaeran, one family > >speaks Old Gezoran, and a few cities on the > peninsula speak Alorii. > >Biology and Anatomy: Dagors have generally not > interbred === message truncated === __________________________________________________ Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


