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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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MkeAton
Archangel

Sat

Apr 7
2001

00:10

[Cel] Mir Actions 1424 finally resolved

I'm the slow one again.  Been out of town again last week.
M. Keaton


| Action I, II: Peace in Eastern Timar.
|
| With Cedonia falling into Civil war and the chaos that has arrisen in
| the region.  Mir marches its army out to keep order in East Timar.  They
| are to travel around and up hold law in the areas.  They are to make
| sure that the nobility is not over thrown, but make sure that normal
| people are being protected.  Mir is trying to create good will among the
| nobles, and the peasents.
|
| Primary Determent: Military Force (+1)
| Difficulty: Hard (-1)
| Weight: Double (+1)
| Actors: Militarty
| Secrecy: None
| Modifiers: + Recent Victory
| +Army is already in the vicinidy.
- Army has had no respite from recent war and is largely resentful of being
forced to become involved in a forgien matter
- Extremely large area to cover relative to number of capable actors

+1-1+1+1+1-1-1+(0-1-1-1)=-2

Spread too thin and weary from literally years on the battlefied, the
Mirrish army are largely ineffective.  While their presence does stabilize
the region and forestall an immediate civil war, Cedonia is beset by
confusion and lawlessness.



| Action III, IV: Feed East Timar.
|
| Mir starts to ship its extra food to Timar to feed the pesents.  They
| are to sell it as cheap as it can be sold.  They will also be shiping
| some of the raw materials that they resive from their trade route with
| Torphan.  Mir is trying to create good will among the nobles, and the
| peasents.
|
| Primary Determent: Resources (Great +2)
| Difficulty: Hard (-1)
| Weight: Double (+1)
| Actors: Militarty
| Secrecy: None
| Modifiers:

+2-1+1+(0-1-1-1)=-1

An admirable effort that does not go unnoticed, Mirish charity, at this
point, is a beginning of a relationship and not a stunning "rescue" or PR
wonder.

| Action V: Rebuild the Celamyrsa Family home. (2 of 3 years)
|
| The family home of the Celamyrsa family has laid in ruins since the time
| of Imperial Mir.  With the restoration of the Family to the Throne of
| Mir Eubrotosa orders that the ancient home be rebuilt.  Located in the
| northern part of the island were the family orginated.  It is to be
| rebuilt and added on to.
|
| Primary Determent: Wealth (Great +2)
| Difficulty: Normal
| Weight: Singal
| Actors: Builders
| Secrecy: none
| Modifiers: + National Monument
| - extra action
- Most available wealth and resources are being sent to Timar as a priority

+2+1-1-1+(1-1+0+1)=+2

Spared many of the ravages of war and with a renewed sense of patriotism,
Mirish artisans continue to successfully rebuild and expand the imperial
throne.

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