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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Fri

Jun 8
2001

04:28

[Ely] [Cel][Qai][Actions - Results]New Tyrean Empire 2844 - 2nd draft results

New Tyrean Empire 2844

Year:2844 Society: New Tyrean Empire
Submitted by: John Potter
ACTION
Action 1&2: Creation of Navy
Difficulty: Easy with he houses help and there should be a bonus because
they are willing to work with me on this project.  ** Difficulty – Hard
(-1) you have never built a navy of any size before. **
Type: strategic
Weight: double +2 **(using extra action is only a +1 bonus.  This is a
multi-year action.  If you are only looking for ships to get a small
number of mercenaries to Nazclan, this could take less time or you could
hire ships.  If you are looking for a large invasion fleet, this could
take 5+ yrs.)**
Publicity: everyone +1 **(correct to +0 just because an action is public
does not give a +1 bonus, sorry.  You also might want to do this
secretly, you would not want the Nazclan to find out.)**
**If you want to do this publicly and claim a bonus for support from the
masses, you also put yourself at risk for the Nazclan finding out.
Build some extra defenses and it might not matter. **
Description: Creation of a navy for transportation for my Mercs to the
Nazclan island for sabotage work. easy with all the resources and labor
my empire has, the houses will also be willing to help so that should
give an extra bonus of 1 or 2.
**+2 Support of Emperor and houses. (Per note above)**
RESOLUTION
Base for the action: To get troops to the Nazclan Island
Notes for the GM: This will be in relations to the continuing work with
the Tyrean sea lord help in building a navy, I will do an action that
will involve the Nazclan next, also I have all the material and labor
because the fortification project should be about done by now.

Year:2844 Society: New Tyrean Empire
Submitted by: John Potter
Action 3&4: Negotiations with the Tyrean Sea Lords
Difficulty: - Very Hard (-2)
Type: diplomatic
Weight: double +2**(using extra action is only a +1 bonus.)**
Publicity: everyone +1**(correct to +0 just because an action is public
does not give a +1 bonus, see previous note.  Actually, this is an
action you might wish to keep secret.)**
their recent sea losses: they are more willing to talk if I purpose aid
+1
Description: I will need their naval expertise if I am to succeed at
ruling the seas and the invasion of the Nazclan, also they are more
willing to talk if I purpose aid after their recent naval loss, also I
will tell them i’m going to take out the Nazclan and then  they will be
willing to work because they just lost to the Nazclan.  ** you might
consider offering captaincies, additional ships from ;your new navy,
titles, and other items to bribe the Tyrean Sea Lords. **
RESOLUTION
Base for the action: better relations with the Sea Lords, get them
reintegrated back into the empire eventually
Notes for the GM: continuing the negotiations and talks.



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