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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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MkeAton
Archangel

Fri

Jun 15
2001

03:04

[Cel] [Actions I, II, III, IV] Mir 1425 resolved

M. Keaton


----- Original Message -----
From: 
To: 
Sent: Monday, June 04, 2001 1:58 AM
Subject: [Cel] [Actions I, II, III, IV] Mir 1425


| Actions I, II, III: The Eastern Timar Plan. (1 of 5 years)
|
| With Mirs less then desired result from last year they have come up with
| a new plan.  The army is to countiune to be stationed their, but units
| are to be sent home for a couple months and then sent back with others
| are sent home.  This is to contiune as long as needed.  They are to keep
| order in Timar.  Keep the nobles in power, but try to also keep the
| peasents from being abused, any complaints against person in the army
| are to be listened to and dealt with.  The Archmage is to travel this
| year to Timar and make a grand tour for a the troops around the coutry
| for a moral buster.  Also food is still to be sent to the country.
|
| Primary Determent: Military Force (+1)
| Difficulty: Hard (-1)
| Weight: Triple (+2)
| Actors: Militarty
| Secrecy: None
| Modifiers: + Archmages vist.
| - ben in the field for long time.
| + trips home.
| + incomeing food.
|
|

+1-1+2+2+(+1+0-1+0)=+4

Much better success.  A large scale troop withdrawl will still be necessary
within a few years but the troops are faring much better.




| Action IV: Rebuild the Celamyrsa Family home. (3 of 3 years)
|
| The family home of the Celamyrsa family has laid in ruins since the time
|
| of Imperial Mir.  With the restoration of the Family to the Throne of
| Mir Eubrotosa orders that the ancient home be rebuilt.  Located in the
| northern part of the island were the family orginated.  It is to be
| rebuilt and added on to.
|
| Primary Determent: Wealth (Great +2)
| Difficulty: Normal
| Weight: Singal
| Actors: Builders
| Secrecy: none
| Modifiers: + National Monument
| - Most available wealth and resources are being sent to Timar as a
| priority
| ----------------------------------------------------------------

+2+1-1+(1+0-1-1)=+1

This, combined with the previous two years of work, yeilds the desired
results--a respectable national monument that also doubles as a functional
residence  (harder than it sounds).
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