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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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HurLan
Joel Elfman

Wed

Jul 4
2001

05:08

[Ely] [Cel]Events 2845

Events 2845

+5% for minor disaster or blessing
+1% for major disaster or blessing
Players can change the results of the rolls.  Please consult w/ the GM
before doing so.


Aunderli (100)
The stars and portents fall favorably upon Aunderli.  There are rumors
of a Great Druid being born.  The gardens of the hospital produce herbs
in great abundance and new discoveries are made.  +1 to the healing
arts.


Order of Helix (01)
The head researcher in Taseleth for the assassins gets tainted by a
Nightmare.  –1 to all research. (if the Nightmare is discovered this
could lead too fast to the QoN so this might not be the best idea.)
In the alternative, the remainder of colony on New Hope is infested by
Nightmares.


Church of Ezrai (05)
The Church is no longer recognized by Duke Merelbar as the official
church of his lands.


Kross Barony (04)
The Baroness takes ill again.  –1 to all the society’s actions.


Sealords (96)
The Sealords succeed in striking back at Nazclan taking some revenge for
their recent losses.

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