Action 1: Duchess Manund stays in Manund preparing for the eventual recapture attempt. The city is prepared for a long siege, the populace is trained in the use of arms, and emissaries are sent to all other dukes, the Fae, and Hur'Mel for support: be it military, economical or political. She sends her son to the court of Duke Helemur for safe-keeping. Base: Power in Manund (+1) Modifiers: - poor financial situation in Manund + loyal populace Action 2: The Church of Ezrai has included the "Voice of the Goddess" as part of their religion. The Goddess' words are repeated as part of the sermons. The Church tries to reclaim some of its lost impetus (and support) by using this mystical experience as the springboard. Base: Religious Tolerance (+1) Modifiers: + poor status of the Calarrian Church Action 3: The Calarrian Church holds a conference in Benemeth to discuss the meaning of the Voice of the Goddess. Participants have come from all over the known world, including druids from Aunderli, rykosi from Aloria, priests of the lake from Ardrian, velok mystics, scholar knights of Mel, and wizards from various Orders. Base: Religious Tolerance (+1) Modifiers: - huge undertaking - no knowledge of events on Qaiyore Action 4: Duke Merelbar tries to recapture Manund. He takes the task very personally, and will equip a large force to do it (mercenaries: Force +1, Size: Mediocre). An important objective is to capture the Duchess as well. Base: resolved as a military conflict Merelbar forces: force +1, size -1 Manund forces: force 0, size -2, +1 defence, +/-(additional forces due to action 1) juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


