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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JtSl
jtsl

Fri

Jul 13
2001

03:19

[Cel] Mir 1426

Actions 1, 2 & 3: The Eastern Timar Plan.  (2 of 5 years.)

The Archmage will this year be sending mages undercover to do suttle
mind reading of the nobility in Timar.  They are to try to figure out
how is willing to work with Mir and who will cuase problems.  They will
also besides mind reading will listen gather rumors,and any other
information about were the lords stand.  Also the Mirish army will begin
to recruet commen people of Timar.  Training will be provided, as well
as equipment and food, and they will get paid (Basic army stuff.)

Primary Determents: Magic Sophistication. (+4)
Weight: Triple (+2)
Difficulty: Very hard (-2)
Secrecy (Top on the investigate lord)
Modifiers: + Peace that Mir has kept in Timar.
+ New recruits will allow veteran soilders to go home after trained.

Action 4: Train more Warmages. (1 of 5 years)

The War mages were of great help but their are not anough of them.
Niortosa and the Warlord has persvaided the Archmage to aprove the
training of more warmages.

Primary Determents: Military Force (+1)
Weight: single
Difficulty: Hard (-1)
Secrecy: Some.
Modifiers: + Success of the privious warmages.

Jason

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